Add placeholders for MSL, HLSL, and WGSL
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2 changed files with 13 additions and 1 deletions
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@ -18,7 +18,10 @@ enum class ShaderStage {
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/// The shader language that the shader is written in.
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/// The shader language that the shader is written in.
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enum class ShaderLanguage {
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enum class ShaderLanguage {
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GLSL,
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GLSL,
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SPIRV
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SPIRV,
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MSL,
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HLSL,
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WGSL // lol how do we even convert to this
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};
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};
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/// Compilation options when compiling shaders.
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/// Compilation options when compiling shaders.
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@ -102,6 +102,15 @@ std::optional<ShaderSource> ShaderCompiler::compile(const ShaderLanguage from_la
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switch(to_language) {
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switch(to_language) {
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case ShaderLanguage::SPIRV:
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case ShaderLanguage::SPIRV:
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return ShaderSource(spirv);
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return ShaderSource(spirv);
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case ShaderLanguage::MSL:
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prism::log("Unimplemented shader language: MSL");
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return ShaderSource(spirv);
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case ShaderLanguage::HLSL:
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prism::log("Unimplemented shader language: HLSL");
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return ShaderSource(spirv);
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case ShaderLanguage::WGSL:
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prism::log("Unimplemented shader language: WGSL");
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return ShaderSource(spirv);
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default:
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default:
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return {};
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return {};
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}
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}
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