diff --git a/shaders/brdf.frag.glsl b/shaders/brdf.frag.glsl index 211ca97..8c52338 100755 --- a/shaders/brdf.frag.glsl +++ b/shaders/brdf.frag.glsl @@ -44,5 +44,5 @@ vec2 IntegrateBRDF(float NdotV, float roughness) { } void main() { - outColor = normalize(IntegrateBRDF(inUV.x, inUV.y)); + outColor = IntegrateBRDF(inUV.x, inUV.y); }