From 69eb4bea347f1ac16c8567e71cf5687911fec59d Mon Sep 17 00:00:00 2001 From: redstrate <54911369+redstrate@users.noreply.github.com> Date: Sat, 15 Aug 2020 20:45:40 -0400 Subject: [PATCH] Remove useless normalize in brdf function --- shaders/brdf.frag.glsl | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/shaders/brdf.frag.glsl b/shaders/brdf.frag.glsl index 211ca97..8c52338 100755 --- a/shaders/brdf.frag.glsl +++ b/shaders/brdf.frag.glsl @@ -44,5 +44,5 @@ vec2 IntegrateBRDF(float NdotV, float roughness) { } void main() { - outColor = normalize(IntegrateBRDF(inUV.x, inUV.y)); + outColor = IntegrateBRDF(inUV.x, inUV.y); }