Only show valid and up to date meshes and materials in the editor
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86f10f9f2a
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6e446d4260
1 changed files with 28 additions and 2 deletions
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@ -735,14 +735,40 @@ void CommonEditor::set_undo_stack(UndoStack *stack) {
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current_stack = stack;
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}
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bool mesh_readable(const file::Path path) {
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auto file = file::open(path);
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if(!file.has_value()) {
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console::error(System::Renderer, "Failed to load mesh from {}!", path);
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return false;
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}
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int version = 0;
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file->read(&version);
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return version == 5 || version == 6;
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}
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bool material_readable(const file::Path path) {
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auto file = file::open(path);
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if(!file.has_value()) {
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console::error(System::Core, "Failed to load material from {}!", path);
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return false;
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}
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nlohmann::json j;
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file->read_as_stream() >> j;
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return j.count("version") && j["version"] == 2;
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}
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void cacheAssetFilesystem() {
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asset_files.clear();
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auto data_directory = "../../../data";
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for(auto& p : std::filesystem::recursive_directory_iterator(data_directory)) {
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if(p.path().extension() == ".model") {
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if(p.path().extension() == ".model" && mesh_readable(p.path())) {
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asset_files[std::filesystem::relative(p, data_directory)] = AssetType::Mesh;
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} else if(p.path().extension() == ".material") {
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} else if(p.path().extension() == ".material" && material_readable(p.path())) {
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asset_files[std::filesystem::relative(p, data_directory)] = AssetType::Material;
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} else if(p.path().extension() == ".png") {
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asset_files[std::filesystem::relative(p, data_directory)] = AssetType::Texture;
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