Add simple sky scene to example
This commit is contained in:
parent
4a46786db0
commit
7d0d81c385
2 changed files with 26 additions and 2 deletions
|
@ -4,5 +4,5 @@
|
|||
|
||||
class ExampleApp : public prism::app {
|
||||
public:
|
||||
|
||||
void initialize_render() override;
|
||||
};
|
|
@ -1,5 +1,29 @@
|
|||
#include "example.hpp"
|
||||
|
||||
void app_main(prism::engine* engine) {
|
||||
#include "platform.hpp"
|
||||
#include "file.hpp"
|
||||
#include "engine.hpp"
|
||||
#include "scene.hpp"
|
||||
|
||||
void app_main(prism::engine* engine) {
|
||||
file::set_domain_path(file::Domain::App, "data");
|
||||
file::set_domain_path(file::Domain::Internal, "{resource_dir}/shaders");
|
||||
|
||||
platform::open_window("Example", {0, 0, 1280, 720}, WindowFlags::None);
|
||||
}
|
||||
|
||||
void ExampleApp::initialize_render() {
|
||||
engine->create_empty_scene();
|
||||
auto scene = engine->get_scene();
|
||||
|
||||
auto camera_obj = scene->add_object();
|
||||
auto& camera = scene->add<Camera>(camera_obj);
|
||||
auto& camera_trans = scene->get<Transform>(camera_obj);
|
||||
camera_trans.position.z = -3;
|
||||
|
||||
auto sun_obj = scene->add_object();
|
||||
auto& sun = scene->add<Light>(sun_obj);
|
||||
sun.type = Light::Type::Sun;
|
||||
auto& sun_trans = scene->get<Transform>(sun_obj);
|
||||
sun_trans.position = {5, 5, 5};
|
||||
}
|
Reference in a new issue