Properly copy data on macOS
This also fixes cfg init failing on macOS
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parent
5d0f629ca7
commit
7f479b0e0b
3 changed files with 14 additions and 10 deletions
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@ -68,8 +68,6 @@ engine::engine(const int argc, char* argv[]) {
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quit();
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quit();
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});
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});
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console::load_cfg(prism::app_domain / "render_options.cfg");
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for(int i = 0; i < argc; i++)
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for(int i = 0; i < argc; i++)
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command_line_arguments.emplace_back(argv[i]);
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command_line_arguments.emplace_back(argv[i]);
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@ -89,6 +87,8 @@ void engine::set_app(prism::app* p_app) {
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if(platform::supports_feature(PlatformFeature::Windowing) && ::engine->get_app()->is_multimodal()) {
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if(platform::supports_feature(PlatformFeature::Windowing) && ::engine->get_app()->is_multimodal()) {
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ImGui::GetIO().ConfigFlags |= ImGuiConfigFlags_ViewportsEnable;
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ImGui::GetIO().ConfigFlags |= ImGuiConfigFlags_ViewportsEnable;
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}
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}
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console::load_cfg(prism::app_domain / "render_options.cfg");
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}
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}
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prism::app* engine::get_app() const {
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prism::app* engine::get_app() const {
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@ -58,11 +58,17 @@ function(add_platform_commands target)
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endif()
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endif()
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if(NOT SKIP_DATA)
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if(NOT SKIP_DATA)
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file(MAKE_DIRECTORY ${CMAKE_BINARY_DIR}/bin/data)
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if(ENABLE_MACOS)
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add_custom_target(${target}_copy_assets
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add_custom_target(${target}_copy_assets
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COMMAND ${CMAKE_COMMAND} -E copy_directory ${PROJECT_SOURCE_DIR}/example/data/ $<TARGET_FILE_DIR:${target}>/../Resources/data
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COMMAND ${CMAKE_COMMAND} -E copy_directory ${PROJECT_SOURCE_DIR}/example/data/ ${CMAKE_BINARY_DIR}/bin/data
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)
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)
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else()
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file(MAKE_DIRECTORY ${CMAKE_BINARY_DIR}/bin/data)
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add_custom_target(${target}_copy_assets
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COMMAND ${CMAKE_COMMAND} -E copy_directory ${PROJECT_SOURCE_DIR}/example/data/ ${CMAKE_BINARY_DIR}/bin/data
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)
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endif()
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add_dependencies(${target} ${target}_copy_assets)
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add_dependencies(${target} ${target}_copy_assets)
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endif()
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endif()
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endfunction()
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endfunction()
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@ -463,18 +463,16 @@ int main(int argc, char* argv[]) {
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backend.init_func();
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backend.init_func();
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}
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}
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app = new @APP_CLASS@();
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engine->set_app(app);
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GFXCreateInfo info = {};
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GFXCreateInfo info = {};
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if(gfx_interface->initialize(info)) {
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if(gfx_interface->initialize(info)) {
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engine->set_gfx(gfx_interface);
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engine->set_gfx(gfx_interface);
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} else {
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} else {
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return -1;
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return -1;
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}
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}
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app = new @APP_CLASS@();
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app_main(engine);
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app_main(engine);
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engine->set_app(app);
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auto end = std::chrono::high_resolution_clock::now();
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auto end = std::chrono::high_resolution_clock::now();
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