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Fill out DX12 backend

This commit is contained in:
Joshua Goins 2022-02-21 15:40:27 -05:00
parent 8e360fa971
commit 83acffbf5c
7 changed files with 32 additions and 78 deletions

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@ -76,6 +76,7 @@ if(${CMAKE_SYSTEM_NAME} STREQUAL "Windows")
set(ENABLE_WINDOWS TRUE)
set(ENABLE_VULKAN TRUE)
set(ENABLE_DX12 TRUE)
set(NEEDS_HOSTED_SHADER_COMPILER FALSE)
set(REQUIRED_SHADER_LANGUAGE "spirv")

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@ -33,4 +33,4 @@ endif()
if(ENABLE_WEBGPU)
add_subdirectory(webgpu)
endif()
endif()

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@ -1,3 +1,3 @@
add_library(GFXDX12 STATIC src/gfx_dummy.cpp)
add_library(GFXDX12 STATIC src/gfx_dx12.cpp)
target_include_directories(GFXDX12 PUBLIC include)
target_link_libraries(GFXDX12 PUBLIC GFX)

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@ -1,30 +0,0 @@
#pragma once
#include "gfx.hpp"
class GFXDummy : public GFX {
public:
bool initialize() override;
void initializeView(void* native_handle, uint32_t width, uint32_t height) override;
// buffer operations
GFXBuffer* createBuffer(void* data, GFXSize size, GFXBufferUsage usage) override;
void copyBuffer(GFXBuffer* buffer, void* data, GFXSize offset, GFXSize size) override;
// texture operations
GFXTexture* createTexture(uint32_t width, uint32_t height, GFXPixelFormat format, GFXStorageMode storageMode, GFXTextureUsage usage) override;
void copyTexture(GFXTexture* texture, void* data, GFXSize size) override;
// framebuffer operations
GFXFramebuffer* createFramebuffer(GFXFramebufferCreateInfo& info) override;
// render pass operations
GFXRenderPass* createRenderPass(GFXRenderPassCreateInfo& info) override;
// pipeline operations
GFXPipeline* createPipeline(GFXPipelineCreateInfo& info) override;
void render(GFXCommandBuffer* command_buffer) override;
const char* getName() override;
};

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@ -0,0 +1,10 @@
#pragma once
#include "gfx.hpp"
class gfx_dx12 : public GFX {
public:
bool initialize() override;
const char* getName() override;
};

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@ -1,46 +0,0 @@
#include "gfx_dummy.hpp"
bool GFXDummy::initialize() {
return true;
}
void GFXDummy::initializeView(void* native_handle, uint32_t width, uint32_t height) {
}
GFXBuffer* GFXDummy::createBuffer(void* data, GFXSize size, GFXBufferUsage usage) {
return nullptr;
}
void GFXDummy::copyBuffer(GFXBuffer* buffer, void* data, GFXSize offset, GFXSize size) {
}
GFXTexture* GFXDummy::createTexture(uint32_t width, uint32_t height, GFXPixelFormat format, GFXStorageMode storageMode, GFXTextureUsage usage) {
return nullptr;
}
void GFXDummy::copyTexture(GFXTexture* texture, void* data, GFXSize size) {
}
GFXFramebuffer* GFXDummy::createFramebuffer(GFXFramebufferCreateInfo& info) {
return nullptr;
}
GFXRenderPass* GFXDummy::createRenderPass(GFXRenderPassCreateInfo& info) {
return nullptr;
}
GFXPipeline* GFXDummy::createPipeline(GFXPipelineCreateInfo& info) {
return nullptr;
}
void GFXDummy::render(GFXCommandBuffer* command_buffer) {
}
const char* GFXDummy::getName() {
return "None";
}

View file

@ -0,0 +1,19 @@
#include "gfx_dx12.hpp"
#include <d3d12.h>
#include <dxgi1_6.h>
#include <d3dcompiler.h>
#include <wrl.h>
using namespace Microsoft::WRL;
ComPtr<ID3D12Device> g_Device;
bool gfx_dx12::initialize() {
return true;
}
const char* gfx_dx12::getName() {
return "DX12";
}