From 9b0404dff7b95ab97be12dd7a67d1627bbfd789b Mon Sep 17 00:00:00 2001 From: redstrate <54911369+redstrate@users.noreply.github.com> Date: Wed, 17 Feb 2021 00:16:11 -0500 Subject: [PATCH] Remove unused HdotV in rendering.glsl --- shaders/rendering.nocompile.glsl | 1 - 1 file changed, 1 deletion(-) diff --git a/shaders/rendering.nocompile.glsl b/shaders/rendering.nocompile.glsl index daad15f..966ac03 100755 --- a/shaders/rendering.nocompile.glsl +++ b/shaders/rendering.nocompile.glsl @@ -34,7 +34,6 @@ SurfaceBRDF brdf(const vec3 L, const ComputedSurfaceInfo surface_info) { // half-vector const vec3 H = normalize(surface_info.V + L); - const float HdotV = clamp(dot(H, surface_info.V), 0.0, 1.0); // fresnel reflectance function const vec3 F = fresnel_schlick(surface_info.NdotV, surface_info.F0);