From 9dc43d9502301845a7857cbd77e215831a1956da Mon Sep 17 00:00:00 2001 From: Joshua Goins Date: Sun, 6 Mar 2022 17:22:45 -0500 Subject: [PATCH] Add material path to pipeline debug name --- engine/renderer/src/renderer.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/engine/renderer/src/renderer.cpp b/engine/renderer/src/renderer.cpp index 6a398bb..35da550 100755 --- a/engine/renderer/src/renderer.cpp +++ b/engine/renderer/src/renderer.cpp @@ -474,7 +474,7 @@ void renderer::create_mesh_pipeline(Material& material) const { probes_constant.value = max_environment_probes; GFXGraphicsPipelineCreateInfo pipelineInfo = {}; - pipelineInfo.label = "Mesh"; + pipelineInfo.label = "Mesh " + material.path; pipelineInfo.shaders.vertex_src = ShaderSource(prism::path("mesh.vert")); pipelineInfo.shaders.fragment_src = ShaderSource(prism::path("mesh.frag"));