diff --git a/engine/renderer/src/materialcompiler.cpp b/engine/renderer/src/materialcompiler.cpp index 3538ccc..0993ae7 100755 --- a/engine/renderer/src/materialcompiler.cpp +++ b/engine/renderer/src/materialcompiler.cpp @@ -33,7 +33,7 @@ ShaderSource get_shader(const std::string& filename, bool skinned, bool cubemap) GFXPipeline* MaterialCompiler::create_static_pipeline(GFXGraphicsPipelineCreateInfo createInfo, bool positions_only, bool cubemap) { // take vertex src - const std::string vertex_path = fmt::format("{}.glsl", createInfo.shaders.vertex_src.as_path().string();); + const std::string vertex_path = fmt::format("{}.glsl", createInfo.shaders.vertex_src.as_path().string()); if (positions_only) createInfo.label += " (shadow)";