Outputted SPIR-V files are now appended with .spv
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6926980f70
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a1b80f643f
1 changed files with 3 additions and 3 deletions
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@ -808,7 +808,7 @@ GFXPipeline* GFXVulkan::create_graphics_pipeline(const GFXGraphicsPipelineCreate
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vertex_module = createShaderModule(vertex_shader_vector.data(), vertex_shader_vector.size() * sizeof(uint32_t));
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}
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else {
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auto vertex_shader = prism::open_file(prism::internal_domain / (info.shaders.vertex_src.as_path().string()), true);
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auto vertex_shader = prism::open_file(prism::internal_domain / (info.shaders.vertex_src.as_path().string() + ".spv"), true);
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vertex_shader->read_all();
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vertex_module = createShaderModule(vertex_shader->cast_data<uint32_t>(), vertex_shader->size());
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@ -850,7 +850,7 @@ GFXPipeline* GFXVulkan::create_graphics_pipeline(const GFXGraphicsPipelineCreate
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fragment_module = createShaderModule(fragment_shader_vector.data(), fragment_shader_vector.size() * sizeof(uint32_t));
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}
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else {
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auto fragment_shader = prism::open_file(prism::internal_domain / (info.shaders.fragment_src.as_path().string()), true);
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auto fragment_shader = prism::open_file(prism::internal_domain / (info.shaders.fragment_src.as_path().string() + ".spv"), true);
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fragment_shader->read_all();
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fragment_module = createShaderModule(fragment_shader->cast_data<uint32_t>(), fragment_shader->size());
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@ -1125,7 +1125,7 @@ GFXPipeline* GFXVulkan::create_compute_pipeline(const GFXComputePipelineCreateIn
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compute_module = createShaderModule(shader_vector.data(), shader_vector.size() * sizeof(uint32_t));
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}
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else {
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auto shader = prism::open_file(prism::internal_domain / (info.compute_src.as_path().string()), true);
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auto shader = prism::open_file(prism::internal_domain / (info.compute_src.as_path().string() + ".spv"), true);
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shader->read_all();
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compute_module = createShaderModule(shader->cast_data<uint32_t>(), shader->size());
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