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Change wrong shader inputs

This commit is contained in:
redstrate 2021-02-04 09:01:39 -05:00
parent f7de1441a5
commit a8f3122ed9
2 changed files with 3 additions and 3 deletions

View file

@ -25,7 +25,7 @@ GaussianHelper::GaussianHelper(GFX* gfx, const prism::Extent extent) : extent(ex
};
pipelineInfo.shader_input.push_constants = {
{4, 0}
{sizeof(int), 0}
};
pipelineInfo.render_pass = renderPass;

View file

@ -729,11 +729,11 @@ void Renderer::create_mesh_pipeline(Material& material) {
pipelineInfo.shader_input.bindings = {
{1, GFXBindingType::StorageBuffer},
{0, GFXBindingType::PushConstant},
{2, GFXBindingType::StorageImage},
{2, GFXBindingType::SampledImage},
{3, GFXBindingType::SampledImage},
{4, GFXBindingType::Sampler},
{5, GFXBindingType::Sampler},
{6, GFXBindingType::StorageImage},
{6, GFXBindingType::SampledImage},
{7, GFXBindingType::Texture},
{8, GFXBindingType::Texture},
{9, GFXBindingType::Texture}