Change wrong shader inputs
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2 changed files with 3 additions and 3 deletions
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@ -25,7 +25,7 @@ GaussianHelper::GaussianHelper(GFX* gfx, const prism::Extent extent) : extent(ex
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};
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};
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pipelineInfo.shader_input.push_constants = {
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pipelineInfo.shader_input.push_constants = {
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{4, 0}
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{sizeof(int), 0}
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};
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};
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pipelineInfo.render_pass = renderPass;
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pipelineInfo.render_pass = renderPass;
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@ -729,11 +729,11 @@ void Renderer::create_mesh_pipeline(Material& material) {
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pipelineInfo.shader_input.bindings = {
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pipelineInfo.shader_input.bindings = {
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{1, GFXBindingType::StorageBuffer},
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{1, GFXBindingType::StorageBuffer},
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{0, GFXBindingType::PushConstant},
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{0, GFXBindingType::PushConstant},
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{2, GFXBindingType::StorageImage},
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{2, GFXBindingType::SampledImage},
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{3, GFXBindingType::SampledImage},
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{3, GFXBindingType::SampledImage},
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{4, GFXBindingType::Sampler},
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{4, GFXBindingType::Sampler},
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{5, GFXBindingType::Sampler},
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{5, GFXBindingType::Sampler},
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{6, GFXBindingType::StorageImage},
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{6, GFXBindingType::SampledImage},
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{7, GFXBindingType::Texture},
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{7, GFXBindingType::Texture},
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{8, GFXBindingType::Texture},
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{8, GFXBindingType::Texture},
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{9, GFXBindingType::Texture}
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{9, GFXBindingType::Texture}
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