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Improve the look of console

This commit is contained in:
redstrate 2021-10-14 17:07:39 -04:00
parent 1ba5d8f8f3
commit ab814b7c78
2 changed files with 19 additions and 19 deletions

View file

@ -248,18 +248,34 @@ std::string_view get_shader_source_directory() {
}
void draw_console() {
const auto font_size = ImGui::GetFontSize();
const auto frame_size = ImGui::GetStyle().FrameBorderSize;
const auto padding = ImGui::GetStyle().FramePadding;
const auto inner_padding = ImGui::GetStyle().ItemInnerSpacing;
const auto text_edit_height = font_size + (frame_size + padding.y + inner_padding.y) * 2;
const auto content_size = ImGui::GetContentRegionAvail();
ImGui::BeginChild("console", ImVec2(-1, content_size.y - text_edit_height), true);
ImGui::Text("%s", prism::log_output.c_str());
ImGui::EndChild();
static std::string console_input;
ImGui::SetNextItemWidth(-1.0f);
ImGui::PushItemWidth(-60.0f); // todo: lol
const bool input_return = ImGui::InputText("##console_input", &console_input, ImGuiInputTextFlags_EnterReturnsTrue);
if(input_return)
ImGui::SetKeyboardFocusHere(-1);
const bool button_return = ImGui::Button("Input");
ImGui::SameLine();
const bool button_return = ImGui::Button("Submit");
if(input_return || button_return) {
prism::console::parse_and_invoke_command(console_input);

View file

@ -4,6 +4,7 @@
#include <imgui_stdlib.h>
#include <imgui_internal.h>
#include <nlohmann/json.hpp>
#include <debug.hpp>
#include "engine.hpp"
#include "file.hpp"
@ -1010,24 +1011,7 @@ GFXTexture* CommonEditor::generate_common_preview(Scene& scene, const prism::flo
}
void CommonEditor::drawConsole() {
static std::string command_buffer;
ImGui::InputText("Command", &command_buffer);
ImGui::SameLine();
if(ImGui::Button("Run")) {
prism::console::parse_and_invoke_command(command_buffer);
command_buffer.clear();
}
ImGui::BeginChild("console_output", ImVec2(-1, -1), true);
// TODO: implement for new log system
//for(const auto& message : prism::log::stored_output)
// ImGui::TextWrapped("%s", message.c_str());
ImGui::Text("unimplemented :-(");
ImGui::EndChild();
draw_console();
}
void CommonEditor::load_options() {