Add shader constant support for Vulkan
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4e0f92014a
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ad29cf3174
2 changed files with 63 additions and 9 deletions
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@ -147,10 +147,10 @@ struct GFXShaderConstant {
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enum class Type {
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Integer
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} type;
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} type = Type::Integer;
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union {
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int value;
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int value = 0;
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};
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};
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@ -774,6 +774,28 @@ GFXPipeline* GFXVulkan::create_graphics_pipeline(const GFXGraphicsPipelineCreate
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std::vector<VkPipelineShaderStageCreateInfo> shaderStages;
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VkSpecializationInfo vertex_specialization_info;
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std::vector<VkSpecializationMapEntry> vertex_map_entries;
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VkSpecializationInfo fragment_specialization_info;
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std::vector<VkSpecializationMapEntry> fragment_map_entries;
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const auto fill_map_entries = [](const GFXShaderConstants& constants, std::vector<VkSpecializationMapEntry>& entries) {
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for(int i = 0; i < constants.size(); i++) {
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// TODO: we only support int specializations (which is okay right now)
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VkSpecializationMapEntry entry = {};
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entry.constantID = constants[i].index;
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entry.size = sizeof(int);
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entry.offset = sizeof(int) * i;
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entries.push_back(entry);
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}
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};
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std::vector<int> vertex_data;
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std::vector<int> fragment_data;
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if (has_vertex_stage) {
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const bool vertex_use_shader_source = !info.shaders.vertex_src.is_path();
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@ -798,6 +820,21 @@ GFXPipeline* GFXVulkan::create_graphics_pipeline(const GFXGraphicsPipelineCreate
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vertShaderStageInfo.module = vertex_module;
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vertShaderStageInfo.pName = "main";
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if(!info.shaders.vertex_constants.empty()) {
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fill_map_entries(info.shaders.vertex_constants, vertex_map_entries);
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vertex_specialization_info.mapEntryCount = vertex_map_entries.size();
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vertex_specialization_info.pMapEntries = vertex_map_entries.data();
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for(auto constant : info.shaders.vertex_constants) {
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vertex_data.push_back(constant.value);
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}
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vertex_specialization_info.dataSize = vertex_data.size() * sizeof(int);
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vertex_specialization_info.pData = vertex_data.data();
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vertShaderStageInfo.pSpecializationInfo = &vertex_specialization_info;
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}
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shaderStages.push_back(vertShaderStageInfo);
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}
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@ -825,6 +862,21 @@ GFXPipeline* GFXVulkan::create_graphics_pipeline(const GFXGraphicsPipelineCreate
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fragShaderStageInfo.module = fragment_module;
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fragShaderStageInfo.pName = "main";
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if(!info.shaders.fragment_constants.empty()) {
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fill_map_entries(info.shaders.fragment_constants, fragment_map_entries);
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fragment_specialization_info.mapEntryCount = fragment_map_entries.size();
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fragment_specialization_info.pMapEntries = fragment_map_entries.data();
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for(auto constant : info.shaders.fragment_constants) {
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fragment_data.push_back(constant.value);
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}
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fragment_specialization_info.dataSize = fragment_data.size() * sizeof(int);
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fragment_specialization_info.pData = fragment_data.data();
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fragShaderStageInfo.pSpecializationInfo = &fragment_specialization_info;
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}
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shaderStages.push_back(fragShaderStageInfo);
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}
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@ -1373,6 +1425,7 @@ void GFXVulkan::submit(GFXCommandBuffer* command_buffer, const platform::window_
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{
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VkBuffer buffer = ((GFXVulkanBuffer*)command.data.set_vertex_buffer.buffer)->handle;
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VkDeviceSize offset = command.data.set_vertex_buffer.offset;
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vkCmdBindVertexBuffers(cmd, command.data.set_vertex_buffer.index, 1, &buffer, &offset);
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}
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break;
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@ -1425,8 +1478,9 @@ void GFXVulkan::submit(GFXCommandBuffer* command_buffer, const platform::window_
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break;
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case GFXCommandType::DrawIndexed:
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{
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if(try_bind_descriptor())
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if(try_bind_descriptor()) {
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vkCmdDrawIndexed(cmd, command.data.draw_indexed.index_count, 1, command.data.draw_indexed.first_index, command.data.draw_indexed.vertex_offset, 0);
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}
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}
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break;
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case GFXCommandType::SetDepthBias:
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