Fix quat_look_at
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@ -123,7 +123,7 @@ Quaternion transform::quat_look_at(const Vector3 eye, const Vector3 center, cons
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Matrix3x3 result(1.0f);
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result[2] = direction;
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result[0] = cross(up, result[2]);
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result[0] = normalize(cross(up, result[2]));
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result[1] = cross(result[2], result[0]);
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return quat_from_matrix(result);
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