Correctly add resources to iOS app bundle
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1 changed files with 10 additions and 1 deletions
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@ -81,7 +81,16 @@ function(add_platform_commands APP_NAME)
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set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -fobjc-arc")
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set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -fobjc-arc")
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configure_file(${PROJECT_SOURCE_DIR}/platforms/ios/plist.in ${CMAKE_BINARY_DIR}/${add_platform_executable_TARGET}Info.plist)
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set(IOS_DIRECTORY ${PROJECT_SOURCE_DIR}/platforms/ios)
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configure_file(${IOS_DIRECTORY}/plist.in ${CMAKE_BINARY_DIR}/${add_platform_executable_TARGET}Info.plist)
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set(RESOURCES
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${IOS_DIRECTORY}/Main.storyboard
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${IOS_DIRECTORY}/LaunchScreen.storyboard
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${CMAKE_SOURCE_DIR}/data
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${CMAKE_BINARY_DIR}/shaders
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)
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set_target_properties(${APP_NAME} PROPERTIES
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set_target_properties(${APP_NAME} PROPERTIES
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XCODE_ATTRIBUTE_DEBUG_INFORMATION_FORMAT "dwarf-with-dsym"
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XCODE_ATTRIBUTE_DEBUG_INFORMATION_FORMAT "dwarf-with-dsym"
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