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Add min/mag filter to texture creation info

This commit is contained in:
Joshua Goins 2022-04-04 08:34:26 -04:00
parent eecc88ddcc
commit b80aa8ccf2
2 changed files with 1643 additions and 1434 deletions

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@ -265,6 +265,7 @@ struct GFXTextureCreateInfo {
int mip_count = 1;
// sampler
GFXFilter min_filter = GFXFilter::Linear, mag_filter = GFXFilter::Linear;
SamplingMode samplingMode = SamplingMode::Repeat;
GFXBorderColor border_color = GFXBorderColor::OpaqueWhite;
bool compare_enabled = false;

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