From bbff84eb61865789423cd18e8f404d8c828be025 Mon Sep 17 00:00:00 2001 From: Joshua Goins Date: Mon, 21 Feb 2022 17:09:32 -0500 Subject: [PATCH] Actually disable normal shadowing --- engine/renderer/include/render_options.hpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/engine/renderer/include/render_options.hpp b/engine/renderer/include/render_options.hpp index 0ba8ffd..7666c09 100755 --- a/engine/renderer/include/render_options.hpp +++ b/engine/renderer/include/render_options.hpp @@ -29,7 +29,7 @@ constexpr ShadowFilter default_shadow_filter = ShadowFilter::PCF; constexpr int default_shadow_resolution = 1024; #else constexpr bool default_enable_ibl = true; -constexpr bool default_enable_normal_mapping = false; +constexpr bool default_enable_normal_mapping = true; constexpr bool default_enable_point_shadows = true; constexpr ShadowFilter default_shadow_filter = ShadowFilter::PCSS; constexpr int default_shadow_resolution = 2048; @@ -54,7 +54,7 @@ struct RenderOptions { bool enable_aa = default_enable_aa; bool enable_ibl = default_enable_ibl; bool enable_normal_mapping = default_enable_normal_mapping; - bool enable_normal_shadowing = default_enable_normal_mapping; + bool enable_normal_shadowing = false; bool enable_point_shadows = default_enable_point_shadows; ShadowFilter shadow_filter = default_shadow_filter; bool enable_extra_passes = true;