Change some references to "data" to the new "game" directory
This isn't comprehensive, but will get some things to work.
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2f7cc31cc1
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cbf1246e2f
3 changed files with 5 additions and 5 deletions
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@ -8,7 +8,7 @@
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#include "path.hpp"
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void app_main(prism::engine*) {
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prism::set_domain_path(prism::domain::app, "{resource_dir}/data");
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prism::set_domain_path(prism::domain::app, "{resource_dir}/game");
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prism::set_domain_path(prism::domain::internal, "{resource_dir}/shaders");
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platform::open_window("Example", {-1, -1, 1280, 720}, WindowFlags::Resizable);
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@ -60,13 +60,13 @@ function(add_platform_commands target data_directory skip_data)
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if(NOT skip_data)
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if(ENABLE_MACOS)
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add_custom_target(${target}_copy_assets
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COMMAND ${CMAKE_COMMAND} -E copy_directory ${data_directory} $<TARGET_FILE_DIR:${target}>/../Resources/data
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COMMAND ${CMAKE_COMMAND} -E copy_directory ${data_directory} $<TARGET_FILE_DIR:${target}>/../Resources/game
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)
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else()
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file(MAKE_DIRECTORY ${CMAKE_BINARY_DIR}/bin/data)
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file(MAKE_DIRECTORY ${CMAKE_BINARY_DIR}/bin/game)
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add_custom_target(${target}_copy_assets
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COMMAND ${CMAKE_COMMAND} -E copy_directory ${data_directory} ${CMAKE_BINARY_DIR}/bin/data
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COMMAND ${CMAKE_COMMAND} -E copy_directory ${data_directory} ${CMAKE_BINARY_DIR}/bin/game
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)
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endif()
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add_dependencies(${target} ${target}_copy_assets)
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@ -43,7 +43,7 @@ const std::map<ImGuiKey, InputButton> imToPl = {
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};
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CommonEditor::CommonEditor(const std::string_view id) : id(id) {
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prism::set_domain_path(prism::domain::app, "{resource_dir}/data");
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prism::set_domain_path(prism::domain::app, "{resource_dir}/game");
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prism::set_domain_path(prism::domain::internal, "{resource_dir}/shaders");
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ImGuiIO& io = ImGui::GetIO();
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