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Change some references to "data" to the new "game" directory

This isn't comprehensive, but will get some things to work.
This commit is contained in:
Joshua Goins 2022-05-21 17:49:24 -04:00
parent 2f7cc31cc1
commit cbf1246e2f
3 changed files with 5 additions and 5 deletions

View file

@ -8,7 +8,7 @@
#include "path.hpp" #include "path.hpp"
void app_main(prism::engine*) { void app_main(prism::engine*) {
prism::set_domain_path(prism::domain::app, "{resource_dir}/data"); prism::set_domain_path(prism::domain::app, "{resource_dir}/game");
prism::set_domain_path(prism::domain::internal, "{resource_dir}/shaders"); prism::set_domain_path(prism::domain::internal, "{resource_dir}/shaders");
platform::open_window("Example", {-1, -1, 1280, 720}, WindowFlags::Resizable); platform::open_window("Example", {-1, -1, 1280, 720}, WindowFlags::Resizable);

View file

@ -60,13 +60,13 @@ function(add_platform_commands target data_directory skip_data)
if(NOT skip_data) if(NOT skip_data)
if(ENABLE_MACOS) if(ENABLE_MACOS)
add_custom_target(${target}_copy_assets add_custom_target(${target}_copy_assets
COMMAND ${CMAKE_COMMAND} -E copy_directory ${data_directory} $<TARGET_FILE_DIR:${target}>/../Resources/data COMMAND ${CMAKE_COMMAND} -E copy_directory ${data_directory} $<TARGET_FILE_DIR:${target}>/../Resources/game
) )
else() else()
file(MAKE_DIRECTORY ${CMAKE_BINARY_DIR}/bin/data) file(MAKE_DIRECTORY ${CMAKE_BINARY_DIR}/bin/game)
add_custom_target(${target}_copy_assets add_custom_target(${target}_copy_assets
COMMAND ${CMAKE_COMMAND} -E copy_directory ${data_directory} ${CMAKE_BINARY_DIR}/bin/data COMMAND ${CMAKE_COMMAND} -E copy_directory ${data_directory} ${CMAKE_BINARY_DIR}/bin/game
) )
endif() endif()
add_dependencies(${target} ${target}_copy_assets) add_dependencies(${target} ${target}_copy_assets)

View file

@ -43,7 +43,7 @@ const std::map<ImGuiKey, InputButton> imToPl = {
}; };
CommonEditor::CommonEditor(const std::string_view id) : id(id) { CommonEditor::CommonEditor(const std::string_view id) : id(id) {
prism::set_domain_path(prism::domain::app, "{resource_dir}/data"); prism::set_domain_path(prism::domain::app, "{resource_dir}/game");
prism::set_domain_path(prism::domain::internal, "{resource_dir}/shaders"); prism::set_domain_path(prism::domain::internal, "{resource_dir}/shaders");
ImGuiIO& io = ImGui::GetIO(); ImGuiIO& io = ImGui::GetIO();