diff --git a/cmake/AddPlatformExecutable.cmake b/cmake/AddPlatformExecutable.cmake index 61a2554..6b67492 100755 --- a/cmake/AddPlatformExecutable.cmake +++ b/cmake/AddPlatformExecutable.cmake @@ -42,7 +42,7 @@ function(add_platform_executable) target_link_libraries(${add_platform_executable_TARGET} PRIVATE - ${PLATFORM_LINK_LIBRARIES} + ExtraLibrariesPlatform ) if("${add_platform_executable_APP_NAME}") @@ -51,7 +51,7 @@ function(add_platform_executable) endif() if(COMMAND add_platform_commands) - add_platform_commands(${add_platform_executable_TARGET}) + add_platform_commands(${add_platform_executable_TARGET} ${CMAKE_CURRENT_SOURCE_DIR}/data) endif() set_output_dir(${add_platform_executable_TARGET}) @@ -66,7 +66,9 @@ function(add_platform) set(PLATFORM_MAIN_FILE_PATH ${CMAKE_CURRENT_SOURCE_DIR}/${add_platform_MAIN_FILE} CACHE INTERNAL "") set(PLATFORM_MAIN_FILE_NAME ${add_platform_MAIN_FILE} CACHE INTERNAL "") - set(PLATFORM_LINK_LIBRARIES ${add_platform_LINK_LIBRARIES} CACHE INTERNAL "") set(PLATFORM_EXECUTABLE_PROPERTIES ${add_platform_EXECUTABLE_PROPERTIES} CACHE INTERNAL "") set(PLATFORM_SOURCES ${add_platform_SRC} CACHE INTERNAL "") + + add_library(ExtraLibrariesPlatform INTERFACE) + target_link_libraries(ExtraLibrariesPlatform INTERFACE ${add_platform_LINK_LIBRARIES}) endfunction() diff --git a/platforms/ios/CMakeLists.txt b/platforms/ios/CMakeLists.txt index 527b908..bb8f802 100644 --- a/platforms/ios/CMakeLists.txt +++ b/platforms/ios/CMakeLists.txt @@ -66,7 +66,7 @@ add_platform( COMPILE_OPTIONS ) -function(add_platform_commands APP_NAME) +function(add_platform_commands APP_NAME data_directory) # you should set these as cmake options as these reset on cmake reconfigure #set(APP_BUNDLE_IDENTIFIER "your app bundle id here, such as com.redstrate.prismtest") #set(CODE_SIGN_IDENTITY "iPhone Developer") diff --git a/platforms/sdl/CMakeLists.txt b/platforms/sdl/CMakeLists.txt index 76f4885..f9d95e2 100644 --- a/platforms/sdl/CMakeLists.txt +++ b/platforms/sdl/CMakeLists.txt @@ -43,7 +43,7 @@ add_platform( ${EXTRA_LIBRARIES} ) -function(add_platform_commands target) +function(add_platform_commands target data_directory) if(ENABLE_MACOS) set(DUMMY_NAME ${target}-CopyShaders) @@ -60,13 +60,13 @@ function(add_platform_commands target) if(NOT SKIP_DATA) if(ENABLE_MACOS) add_custom_target(${target}_copy_assets - COMMAND ${CMAKE_COMMAND} -E copy_directory ${PROJECT_SOURCE_DIR}/example/data/ $/../Resources/data + COMMAND ${CMAKE_COMMAND} -E copy_directory ${data_directory} $/../Resources/data ) else() file(MAKE_DIRECTORY ${CMAKE_BINARY_DIR}/bin/data) add_custom_target(${target}_copy_assets - COMMAND ${CMAKE_COMMAND} -E copy_directory ${PROJECT_SOURCE_DIR}/example/data/ ${CMAKE_BINARY_DIR}/bin/data + COMMAND ${CMAKE_COMMAND} -E copy_directory ${data_directory} ${CMAKE_BINARY_DIR}/bin/data ) endif() add_dependencies(${target} ${target}_copy_assets) diff --git a/platforms/tvos/CMakeLists.txt b/platforms/tvos/CMakeLists.txt index 7643a16..c5302a8 100644 --- a/platforms/tvos/CMakeLists.txt +++ b/platforms/tvos/CMakeLists.txt @@ -55,7 +55,7 @@ add_platform( COMPILE_OPTIONS ) -function(add_platform_commands APP_NAME) +function(add_platform_commands APP_NAME data_directory) # set in cmake optionss #set(APP_BUNDLE_IDENTIFIER "com.test.app") #set(CODE_SIGN_IDENTITY "iPhone Developer")