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Use SDL's relative mouse mode when capturing the mouse

This commit is contained in:
redstrate 2021-10-14 17:15:11 -04:00
parent ab814b7c78
commit d8cf9bd734

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@ -278,7 +278,7 @@ std::tuple<float, float> platform::get_left_stick_position() {
}
void platform::capture_mouse(const bool capture) {
SDL_CaptureMouse((SDL_bool)capture);
SDL_SetRelativeMouseMode((SDL_bool)capture);
}
void platform::begin_text_input() {