diff --git a/engine/shaders/brdf.frag.glsl b/engine/shaders/brdf.frag.glsl index 2a7e841..370ae90 100644 --- a/engine/shaders/brdf.frag.glsl +++ b/engine/shaders/brdf.frag.glsl @@ -7,7 +7,7 @@ layout(location = 0) out vec2 outColor; vec2 IntegrateBRDF(float NdotV, float roughness) { vec3 V; V.x = sqrt(1.0 - NdotV*NdotV); - V.y = 1.0; + V.y = 0.0; V.z = NdotV; float A = 0.0;