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Move even more common iOS/tvOS files

This commit is contained in:
Joshua Goins 2022-02-18 15:18:09 -05:00
parent 2771be2a57
commit dfcade8a29
10 changed files with 9 additions and 258 deletions

View file

@ -1,7 +0,0 @@
#import <UIKit/UIApplication.h> // UIApplicationDelegate
@interface AppDelegate : UIResponder <UIApplicationDelegate>
@property (strong, nonatomic) UIWindow *window;
@end

View file

@ -1,37 +0,0 @@
#import "AppDelegate.h"
@interface AppDelegate()
@end
@implementation AppDelegate
- (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions {
// Insert code here to initialize your application
return YES;
}
- (void)applicationWillResignActive:(UIApplication *)application {
// Sent when the application is about to move from active to inactive state. This can occur for certain types of temporary interruptions (such as an incoming phone call or SMS message) or when the user quits the application and it begins the transition to the background state.
// Use this method to pause ongoing tasks, disable timers, and throttle down OpenGL ES frame rates. Games should use this method to pause the game.
}
- (void)applicationDidEnterBackground:(UIApplication *)application {
// Use this method to release shared resources, save user data, invalidate timers, and store enough application state information to restore your application to its current state in case it is terminated later.
// If your application supports background execution, this method is called instead of applicationWillTerminate: when the user quits.
}
- (void)applicationWillEnterForeground:(UIApplication *)application {
// Called as part of the transition from the background to the inactive state; here you can undo many of the changes made on entering the background.
}
- (void)applicationDidBecomeActive:(UIApplication *)application {
// Restart any tasks that were paused (or not yet started) while the application was inactive. If the application was previously in the background, optionally refresh the user interface.
}
- (void)applicationWillTerminate:(UIApplication *)application {
// Called when the application is about to terminate. Save data if appropriate. See also applicationDidEnterBackground:.
}
@end

View file

@ -3,12 +3,12 @@ cmake_minimum_required (VERSION 3.7)
include(BundleUtilities)
set(APP_HEADER_FILES
${CMAKE_CURRENT_SOURCE_DIR}/AppDelegate.h
${PROJECT_SOURCE_DIR}/platforms/uikit/AppDelegate.h
)
set(APP_SOURCE_FILES
${CMAKE_CURRENT_SOURCE_DIR}/AppDelegate.m
${CMAKE_CURRENT_SOURCE_DIR}/main.m
${PROJECT_SOURCE_DIR}/platforms/uikit/AppDelegate.m
${PROJECT_SOURCE_DIR}/platforms/uikit/main.m
)
set(RESOURCES
@ -38,7 +38,7 @@ add_platform(
${APP_HEADER_FILES}
${APP_SOURCE_FILES}
${RESOURCES}
${CMAKE_CURRENT_SOURCE_DIR}/../uikit/file.mm
${PROJECT_SOURCE_DIR}/platforms/uikit/file.mm
EXECUTABLE_PROPERTIES
MACOSX_BUNDLE ON
LINK_LIBRARIES
@ -79,11 +79,9 @@ function(add_platform_commands APP_NAME)
set(MACOSX_BUNDLE_COPYRIGHT "Copyright lololol")
set(MACOSX_DEPLOYMENT_TARGET ${DEPLOYMENT_TARGET})
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -fobjc-arc")
set(IOS_DIRECTORY ${PROJECT_SOURCE_DIR}/platforms/ios)
configure_file(${IOS_DIRECTORY}/plist.in ${CMAKE_BINARY_DIR}/${add_platform_executable_TARGET}Info.plist)
configure_file(${PROJECT_SOURCE_DIR}/platforms/uikit/plist.in ${CMAKE_BINARY_DIR}/${add_platform_executable_TARGET}Info.plist)
set(RESOURCES
${IOS_DIRECTORY}/Main.storyboard
@ -108,11 +106,4 @@ function(add_platform_commands APP_NAME)
XCODE_ATTRIBUTE_ENABLE_TESTABILITY YES
XCODE_ATTRIBUTE_GCC_SYMBOLS_PRIVATE_EXTERN YES
)
set_target_properties(
${APP_NAME}
PROPERTIES
XCODE_ATTRIBUTE_LD_RUNPATH_SEARCH_PATHS
"@executable_path/Frameworks"
)
endfunction()

View file

@ -1,11 +0,0 @@
// UIApplicationMain()
#import <UIKit/UIKit.h>
#import "AppDelegate.h"
int main(int argc, char * argv[])
{
@autoreleasepool {
return UIApplicationMain(argc, argv, nil, NSStringFromClass([AppDelegate class]));
}
}

View file

@ -1,66 +0,0 @@
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN""http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>CFBundleDevelopmentRegion</key>
<string>en</string>
<key>CFBundleDisplayName</key>
<string>${PRODUCT_NAME}</string>
<key>CFBundleExecutable</key>
<string>${EXECUTABLE_NAME}</string>
<key>CFBundleGetInfoString</key>
<string>${MACOSX_BUNDLE_INFO_STRING}</string>
<key>CFBundleIconFile</key>
<string>${MACOSX_BUNDLE_ICON_FILE}</string>
<key>CFBundleIdentifier</key>
<string>${MACOSX_BUNDLE_GUI_IDENTIFIER}</string>
<key>CFBundleInfoDictionaryVersion</key>
<string>6.0</string>
<key>CFBundleLongVersionString</key>
<string>${MACOSX_BUNDLE_LONG_VERSION_STRING}</string>
<key>CFBundleName</key>
<string>${MACOSX_BUNDLE_BUNDLE_NAME}</string>
<key>CFBundlePackageType</key>
<string>APPL</string>
<key>CFBundleShortVersionString</key>
<string>${MACOSX_BUNDLE_SHORT_VERSION_STRING}</string>
<key>CFBundleSignature</key>
<string>????</string>
<key>CFBundleVersion</key>
<string>${MACOSX_BUNDLE_BUNDLE_VERSION}</string>
<key>CSResourcesFileMapped</key>
<true/>
<key>NSHumanReadableCopyright</key>
<string>${MACOSX_BUNDLE_COPYRIGHT}</string>
<key>LSMinimumSystemVersion</key>
<string>${MACOSX_DEPLOYMENT_TARGET}</string>
<key>LSRequiresIPhoneOS</key>
<true/>
<key>UILaunchStoryboardName</key>
<string>LaunchScreen</string>
<key>UIMainStoryboardFile</key>
<string>Main</string>
<key>UIBackgroundModes</key>
<array>
<string>fetch</string>
<string>remote-notification</string>
</array>
<key>UIRequiredDeviceCapabilities</key>
<array>
<string>armv7</string>
</array>
<key>UISupportedInterfaceOrientations</key>
<array>
<string>UIInterfaceOrientationPortrait</string>
<string>UIInterfaceOrientationLandscapeLeft</string>
<string>UIInterfaceOrientationLandscapeRight</string>
</array>
<key>NSAppTransportSecurity</key>
<dict>
<key>NSAllowsArbitraryLoads</key>
<true/>
</dict>
<key>CADisableMinimumFrameDurationOnPhone</key>
<true/>
</dict>
</plist>

View file

@ -1,7 +0,0 @@
#import <UIKit/UIApplication.h> // UIApplicationDelegate
@interface AppDelegate : UIResponder <UIApplicationDelegate>
@property (strong, nonatomic) UIWindow *window;
@end

View file

@ -1,37 +0,0 @@
#import "AppDelegate.h"
@interface AppDelegate()
@end
@implementation AppDelegate
- (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions {
// Insert code here to initialize your application
return YES;
}
- (void)applicationWillResignActive:(UIApplication *)application {
// Sent when the application is about to move from active to inactive state. This can occur for certain types of temporary interruptions (such as an incoming phone call or SMS message) or when the user quits the application and it begins the transition to the background state.
// Use this method to pause ongoing tasks, disable timers, and throttle down OpenGL ES frame rates. Games should use this method to pause the game.
}
- (void)applicationDidEnterBackground:(UIApplication *)application {
// Use this method to release shared resources, save user data, invalidate timers, and store enough application state information to restore your application to its current state in case it is terminated later.
// If your application supports background execution, this method is called instead of applicationWillTerminate: when the user quits.
}
- (void)applicationWillEnterForeground:(UIApplication *)application {
// Called as part of the transition from the background to the inactive state; here you can undo many of the changes made on entering the background.
}
- (void)applicationDidBecomeActive:(UIApplication *)application {
// Restart any tasks that were paused (or not yet started) while the application was inactive. If the application was previously in the background, optionally refresh the user interface.
}
- (void)applicationWillTerminate:(UIApplication *)application {
// Called when the application is about to terminate. Save data if appropriate. See also applicationDidEnterBackground:.
}
@end

View file

@ -3,12 +3,12 @@ cmake_minimum_required (VERSION 3.7)
include(BundleUtilities)
set(APP_HEADER_FILES
${PROJECT_SOURCE_DIR}/platforms/tvos/AppDelegate.h
${PROJECT_SOURCE_DIR}/platforms/uikit/AppDelegate.h
)
set(APP_SOURCE_FILES
${PROJECT_SOURCE_DIR}/platforms/tvos/AppDelegate.m
${PROJECT_SOURCE_DIR}/platforms/tvos/main.m
${PROJECT_SOURCE_DIR}/platforms/uikit/AppDelegate.m
${PROJECT_SOURCE_DIR}/platforms/uikit/main.m
)
set(RESOURCES
@ -81,7 +81,7 @@ function(add_platform_commands APP_NAME)
set(MACOSX_BUNDLE_COPYRIGHT "Copyright YOU")
set(MACOSX_DEPLOYMENT_TARGET ${DEPLOYMENT_TARGET})
configure_file(${PROJECT_SOURCE_DIR}/platforms/tvos/plist.in ${CMAKE_BINARY_DIR}/${add_platform_executable_TARGET}Info.plist)
configure_file(${PROJECT_SOURCE_DIR}/platforms/uikit/plist.in ${CMAKE_BINARY_DIR}/${add_platform_executable_TARGET}Info.plist)
set_target_properties(${APP_NAME} PROPERTIES
XCODE_ATTRIBUTE_DEBUG_INFORMATION_FORMAT "dwarf-with-dsym"

View file

@ -1,11 +0,0 @@
// UIApplicationMain()
#import <UIKit/UIKit.h>
#import "AppDelegate.h"
int main(int argc, char * argv[])
{
@autoreleasepool {
return UIApplicationMain(argc, argv, nil, NSStringFromClass([AppDelegate class]));
}
}

View file

@ -1,64 +0,0 @@
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN""http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>CFBundleDevelopmentRegion</key>
<string>en</string>
<key>CFBundleDisplayName</key>
<string>${PRODUCT_NAME}</string>
<key>CFBundleExecutable</key>
<string>${EXECUTABLE_NAME}</string>
<key>CFBundleGetInfoString</key>
<string>${MACOSX_BUNDLE_INFO_STRING}</string>
<key>CFBundleIconFile</key>
<string>${MACOSX_BUNDLE_ICON_FILE}</string>
<key>CFBundleIdentifier</key>
<string>${MACOSX_BUNDLE_GUI_IDENTIFIER}</string>
<key>CFBundleInfoDictionaryVersion</key>
<string>6.0</string>
<key>CFBundleLongVersionString</key>
<string>${MACOSX_BUNDLE_LONG_VERSION_STRING}</string>
<key>CFBundleName</key>
<string>${MACOSX_BUNDLE_BUNDLE_NAME}</string>
<key>CFBundlePackageType</key>
<string>APPL</string>
<key>CFBundleShortVersionString</key>
<string>${MACOSX_BUNDLE_SHORT_VERSION_STRING}</string>
<key>CFBundleSignature</key>
<string>????</string>
<key>CFBundleVersion</key>
<string>${MACOSX_BUNDLE_BUNDLE_VERSION}</string>
<key>CSResourcesFileMapped</key>
<true/>
<key>NSHumanReadableCopyright</key>
<string>${MACOSX_BUNDLE_COPYRIGHT}</string>
<key>LSMinimumSystemVersion</key>
<string>${MACOSX_DEPLOYMENT_TARGET}</string>
<key>LSRequiresIPhoneOS</key>
<true/>
<key>UILaunchStoryboardName</key>
<string>LaunchScreen</string>
<key>UIMainStoryboardFile</key>
<string>Main</string>
<key>UIBackgroundModes</key>
<array>
<string>fetch</string>
<string>remote-notification</string>
</array>
<key>UIRequiredDeviceCapabilities</key>
<array>
<string>armv7</string>
</array>
<key>UISupportedInterfaceOrientations</key>
<array>
<string>UIInterfaceOrientationPortrait</string>
<string>UIInterfaceOrientationLandscapeLeft</string>
<string>UIInterfaceOrientationLandscapeRight</string>
</array>
<key>NSAppTransportSecurity</key>
<dict>
<key>NSAllowsArbitraryLoads</key>
<true/>
</dict>
</dict>
</plist>