From e7c157bb7baa8b61c642859f0d674592abc43607 Mon Sep 17 00:00:00 2001 From: Joshua Goins Date: Mon, 15 Aug 2022 10:13:45 -0400 Subject: [PATCH] Choose 0.1 as a new reasonable default for camera near plane --- engine/core/include/components.hpp | 2 +- example/src/example.cpp | 3 +-- 2 files changed, 2 insertions(+), 3 deletions(-) diff --git a/engine/core/include/components.hpp b/engine/core/include/components.hpp index 976cb19..2c84d68 100755 --- a/engine/core/include/components.hpp +++ b/engine/core/include/components.hpp @@ -97,7 +97,7 @@ struct Light { struct Camera { float fov = 75.0f; - float near = 1.0f; + float near = 0.1f; float exposure = 1.0f; Matrix4x4 view, perspective; diff --git a/example/src/example.cpp b/example/src/example.cpp index fa7cbab..b2ee349 100644 --- a/example/src/example.cpp +++ b/example/src/example.cpp @@ -15,8 +15,7 @@ void ExampleApp::initialize_render() { auto scene = engine->create_empty_scene(); camera_obj = scene->add_object(); - auto& camera = scene->add(camera_obj); - camera.near = 0.1f; + scene->add(camera_obj); auto sun_obj = scene->add_object(); auto& sun = scene->add(sun_obj);