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Create presentation command buffers for each surface instead of sharing globally

* Fixes multi-window vulkan validation errors because surfaces would just keep overwriting each other's command buffers.
This commit is contained in:
redstrate 2021-06-01 12:05:48 -04:00
parent 2db8873f92
commit e8bf0a8371
3 changed files with 7 additions and 7 deletions

View file

@ -36,6 +36,7 @@ struct NativeSurface {
VkRenderPass swapchainRenderPass = VK_NULL_HANDLE; VkRenderPass swapchainRenderPass = VK_NULL_HANDLE;
std::vector<VkFramebuffer> swapchainFramebuffers; std::vector<VkFramebuffer> swapchainFramebuffers;
std::vector<VkCommandBuffer> commandBuffers;
}; };
class GFXVulkanPipeline; class GFXVulkanPipeline;
@ -128,8 +129,6 @@ private:
std::vector<NativeSurface*> native_surfaces; std::vector<NativeSurface*> native_surfaces;
std::vector<VkCommandBuffer> commandBuffers;
struct BoundShaderBuffer { struct BoundShaderBuffer {
GFXBuffer* buffer = nullptr; GFXBuffer* buffer = nullptr;
VkDeviceSize size = 0, offset = 0; VkDeviceSize size = 0, offset = 0;

View file

@ -1213,7 +1213,7 @@ void GFXVulkan::submit(GFXCommandBuffer* command_buffer, const int identifier) {
if(cmdbuf->handle != VK_NULL_HANDLE) if(cmdbuf->handle != VK_NULL_HANDLE)
cmd = cmdbuf->handle; cmd = cmdbuf->handle;
else if(current_surface != nullptr) else if(current_surface != nullptr)
cmd = commandBuffers[current_surface-> currentFrame]; cmd = current_surface->commandBuffers[current_surface-> currentFrame];
if(cmd == nullptr) if(cmd == nullptr)
return; return;
@ -1999,17 +1999,17 @@ void GFXVulkan::createSwapchain(NativeSurface* native_surface, VkSwapchainKHR ol
} }
// allocate command buffers // allocate command buffers
commandBuffers.resize(MAX_FRAMES_IN_FLIGHT); native_surface->commandBuffers.resize(MAX_FRAMES_IN_FLIGHT);
VkCommandBufferAllocateInfo allocInfo = {}; VkCommandBufferAllocateInfo allocInfo = {};
allocInfo.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO; allocInfo.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO;
allocInfo.commandPool = commandPool; allocInfo.commandPool = commandPool;
allocInfo.level = VK_COMMAND_BUFFER_LEVEL_PRIMARY; allocInfo.level = VK_COMMAND_BUFFER_LEVEL_PRIMARY;
allocInfo.commandBufferCount = (uint32_t)commandBuffers.size(); allocInfo.commandBufferCount = (uint32_t)native_surface->commandBuffers.size();
vkAllocateCommandBuffers(device, &allocInfo, commandBuffers.data()); vkAllocateCommandBuffers(device, &allocInfo, native_surface->commandBuffers.data());
for (auto [i, cmdbuf] : utility::enumerate(commandBuffers)) for (auto [i, cmdbuf] : utility::enumerate(native_surface->commandBuffers))
name_object(device, VK_OBJECT_TYPE_COMMAND_BUFFER, (uint64_t)cmdbuf, ("main cmd buf " + std::to_string(i)).c_str()); name_object(device, VK_OBJECT_TYPE_COMMAND_BUFFER, (uint64_t)cmdbuf, ("main cmd buf " + std::to_string(i)).c_str());
} }

View file

@ -205,6 +205,7 @@ void ImGuiPass::update_buffers(RenderTarget& target, const ImDrawData& draw_data
target.current_index_size[target.current_frame] = new_index_size; target.current_index_size[target.current_frame] = new_index_size;
} }
// todo: dont map every frame
auto vtx_map = engine->get_gfx()->get_buffer_contents(target.vertex_buffer[target.current_frame]); auto vtx_map = engine->get_gfx()->get_buffer_contents(target.vertex_buffer[target.current_frame]);
auto idx_map = engine->get_gfx()->get_buffer_contents(target.index_buffer[target.current_frame]); auto idx_map = engine->get_gfx()->get_buffer_contents(target.index_buffer[target.current_frame]);