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iOS builds now successfully build

This commit is contained in:
Joshua Goins 2022-02-12 20:24:54 -05:00
parent e77efa542e
commit e910425dc5
3 changed files with 56 additions and 34 deletions

View file

@ -27,13 +27,13 @@ constexpr bool default_enable_normal_mapping = false;
constexpr bool default_enable_point_shadows = false; constexpr bool default_enable_point_shadows = false;
constexpr ShadowFilter default_shadow_filter = ShadowFilter::PCF; constexpr ShadowFilter default_shadow_filter = ShadowFilter::PCF;
constexpr int default_shadow_resolution = 1024; constexpr int default_shadow_resolution = 1024;
#endif #else
constexpr bool default_enable_ibl = true; constexpr bool default_enable_ibl = true;
constexpr bool default_enable_normal_mapping = true; constexpr bool default_enable_normal_mapping = true;
constexpr bool default_enable_point_shadows = true; constexpr bool default_enable_point_shadows = true;
constexpr ShadowFilter default_shadow_filter = ShadowFilter::PCSS; constexpr ShadowFilter default_shadow_filter = ShadowFilter::PCSS;
constexpr int default_shadow_resolution = 2048; constexpr int default_shadow_resolution = 2048;
#endif
struct RenderOptions { struct RenderOptions {
DisplayColorSpace display_color_space = DisplayColorSpace::SRGB; DisplayColorSpace display_color_space = DisplayColorSpace::SRGB;

View file

@ -1,5 +1,5 @@
#include <MetalKit/MetalKit.h> #include <MetalKit/MetalKit.h>
#include <gfx_metal.hpp> #include <gfx_vulkan.hpp>
#include <GameController/GameController.h> #include <GameController/GameController.h>
#import <UIKit/UIKit.h> #import <UIKit/UIKit.h>
@ -127,7 +127,7 @@ int drawable_width, drawable_height;
drawable_width = [view frame].size.width * [view contentScaleFactor]; drawable_width = [view frame].size.width * [view contentScaleFactor];
drawable_height = [view frame].size.height * [view contentScaleFactor]; drawable_height = [view frame].size.height * [view contentScaleFactor];
engine = new prism::Engine(0, nullptr); engine = new prism::engine(0, nullptr);
app = new @APP_CLASS@(); app = new @APP_CLASS@();
engine->set_app(app); engine->set_app(app);
@ -135,7 +135,7 @@ int drawable_width, drawable_height;
GFXCreateInfo createInfo = {}; GFXCreateInfo createInfo = {};
createInfo.api_validation_enabled = true; createInfo.api_validation_enabled = true;
GFXMetal* gfx = new GFXMetal(); GFXVulkan* gfx = new GFXVulkan();
gfx->initialize(createInfo); gfx->initialize(createInfo);
engine->set_gfx(gfx); engine->set_gfx(gfx);
@ -167,7 +167,40 @@ void platform::capture_mouse(const bool capture) {
} }
Offset platform::get_cursor_position() { // TODO: unimplemented
PlatformTheme platform::get_theme() {
return PlatformTheme::Light;
}
void platform::begin_text_input() {
// TODO: stub
}
void platform::end_text_input() {
// TODO: stub
}
void* platform::create_native_surface(platform::window_ptr index, void* instance) {
return nullptr;
}
bool platform::is_main_window(platform::window_ptr index) {
return true;
}
std::vector<const char*> platform::get_native_surface_extension() {
return {};
}
void platform::show_window(const platform::window_ptr index) {
}
bool platform::supports_feature(const PlatformFeature feature) {
return false;
}
prism::Offset platform::get_cursor_position() {
return {static_cast<int32_t>(mouse_x), static_cast<int32_t>(mouse_y)}; return {static_cast<int32_t>(mouse_x), static_cast<int32_t>(mouse_y)};
} }
@ -207,70 +240,62 @@ bool platform::get_key_down(InputButton key) {
return false; return false;
} }
int platform::open_window(const std::string_view title, const Rectangle rect, const WindowFlags flags) { platform::window_ptr platform::open_window(const std::string_view title, const prism::Rectangle rect, const WindowFlags flags) {
return 0; return 0;
} }
void platform::set_window_title(const int index, const std::string_view title) { void platform::set_window_title(const platform::window_ptr index, const std::string_view title) {
} }
bool platform::is_window_focused(const int index) { bool platform::is_window_focused(const platform::window_ptr index) {
} }
void platform::set_window_focused(const int index) { void platform::set_window_focused(const platform::window_ptr index) {
} }
Extent platform::get_window_size(const int index) { prism::Extent platform::get_window_size(const platform::window_ptr index) {
return {static_cast<uint32_t>(width), static_cast<uint32_t>(height)}; return {static_cast<uint32_t>(width), static_cast<uint32_t>(height)};
} }
Extent platform::get_window_drawable_size(const int index) { prism::Extent platform::get_window_drawable_size(const platform::window_ptr index) {
return {static_cast<uint32_t>(drawable_width), static_cast<uint32_t>(drawable_height)}; return {static_cast<uint32_t>(drawable_width), static_cast<uint32_t>(drawable_height)};
} }
Offset platform::get_window_position(const int index) { prism::Offset platform::get_window_position(const platform::window_ptr index) {
} }
void platform::set_window_size(const int index, const Extent extent) { void platform::set_window_size(const platform::window_ptr index, const prism::Extent extent) {
} }
void platform::set_window_position(const int index, const Offset offset) { void platform::set_window_position(const platform::window_ptr index, const prism::Offset offset) {
} }
void platform::close_window(const int index) { void platform::close_window(const platform::window_ptr index) {
} }
char* platform::translate_keycode(const unsigned int keycode) {
return nullptr;
}
int platform::get_keycode(const InputButton button) { int platform::get_keycode(const InputButton button) {
} }
Rectangle platform::get_monitor_resolution() { prism::Rectangle platform::get_monitor_resolution() {
} }
Rectangle platform::get_monitor_work_area() { prism::Rectangle platform::get_monitor_work_area() {
} }
Offset platform::get_screen_cursor_position() { prism::Offset platform::get_screen_cursor_position() {
} }
float platform::get_window_dpi(const int index) {
return 2.0f;
}
bool platform::get_mouse_button_down(const int index) { bool platform::get_mouse_button_down(const int index) {
return mouse_down; return mouse_down;
} }

View file

@ -9,7 +9,7 @@
#include "log.hpp" #include "log.hpp"
void file::initialize_domain(const FileDomain domain, const AccessMode mode, const std::string_view path) { void prism::set_domain_path(const prism::domain domain, const prism::path& path) {
NSBundle* bundle = [NSBundle mainBundle]; NSBundle* bundle = [NSBundle mainBundle];
NSString* resourceFolderPath = [bundle resourcePath]; NSString* resourceFolderPath = [bundle resourcePath];
@ -19,12 +19,9 @@ void file::initialize_domain(const FileDomain domain, const AccessMode mode, con
domain_data[(int)domain] = s; domain_data[(int)domain] = s;
} }
std::string file::get_writeable_path(const std::string_view path) { prism::path prism::get_writeable_directory() {
NSArray *paths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES); NSArray *paths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES);
NSString* resourceFolderPath = paths[0]; NSString* resourceFolderPath = paths[0];
std::string s = std::string([resourceFolderPath cStringUsingEncoding:NSUTF8StringEncoding]) + "/" + std::string(path); return std::string([resourceFolderPath cStringUsingEncoding:NSUTF8StringEncoding]);
return s;
} }