diff --git a/engine/renderer/src/scenecapture.cpp b/engine/renderer/src/scenecapture.cpp index c685cf7..54feb52 100755 --- a/engine/renderer/src/scenecapture.cpp +++ b/engine/renderer/src/scenecapture.cpp @@ -390,7 +390,7 @@ void SceneCapture::render(GFXCommandBuffer* command_buffer, Scene* scene) { void SceneCapture::createSkyResources() { GFXGraphicsPipelineCreateInfo pipelineInfo = {}; - pipelineInfo.label = "Sky"; + pipelineInfo.label = "Sky Scene Capture"; pipelineInfo.render_pass = renderPass; pipelineInfo.shaders.vertex_path = "sky.vert"; @@ -401,7 +401,7 @@ void SceneCapture::createSkyResources() { }; pipelineInfo.shader_input.push_constants = { - {sizeof(Matrix4x4) + sizeof(Vector4) + sizeof(float), 0} + {(sizeof(Matrix4x4) + sizeof(Vector4) + sizeof(float)), 0} }; pipelineInfo.depth.depth_mode = GFXDepthMode::LessOrEqual; diff --git a/tools/common/src/debugpass.cpp b/tools/common/src/debugpass.cpp index 91f789d..45694a2 100755 --- a/tools/common/src/debugpass.cpp +++ b/tools/common/src/debugpass.cpp @@ -60,6 +60,7 @@ void DebugPass::initialize() { { // render pass GFXRenderPassCreateInfo renderPassInfo = {}; + renderPassInfo.label = "Select"; renderPassInfo.attachments.push_back(GFXPixelFormat::R8G8B8A8_UNORM); renderPassInfo.attachments.push_back(GFXPixelFormat::DEPTH_32F); @@ -99,6 +100,7 @@ void DebugPass::initialize() { { // render pass GFXRenderPassCreateInfo renderPassInfo = {}; + renderPassInfo.label = "Sobel"; renderPassInfo.attachments.push_back(GFXPixelFormat::R8_UNORM); sobelRenderPass = engine->get_gfx()->create_render_pass(renderPassInfo);