Remove some debug messages
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e6c227ca6b
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2 changed files with 0 additions and 10 deletions
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@ -28,12 +28,6 @@ using prism::engine;
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engine::engine(const int argc, char* argv[]) {
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engine::engine(const int argc, char* argv[]) {
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log("Prism Engine loading...");
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log("Prism Engine loading...");
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log("starting gfx debug:");
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for(auto [t, t_name] : magic_enum::enum_entries<GFXContext>()) {
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log("does platform support {}? {}", t_name, platform::supports_context(t));
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}
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console::register_command("echo", console::argument_format(1), [](const console::arguments& args) {
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console::register_command("echo", console::argument_format(1), [](const console::arguments& args) {
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log(std::get<std::string>(args[0].data));
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log(std::get<std::string>(args[0].data));
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});
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});
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@ -126,8 +120,6 @@ void engine::prepare_quit() {
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void engine::set_gfx(GFX* p_gfx) {
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void engine::set_gfx(GFX* p_gfx) {
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Expects(p_gfx != nullptr);
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Expects(p_gfx != nullptr);
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prism::log("this gfx has a context of {}", utility::enum_to_string(p_gfx->required_context()));
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this->gfx = p_gfx;
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this->gfx = p_gfx;
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}
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}
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@ -310,8 +310,6 @@ ShaderSource MaterialCompiler::compile_material_fragment(Material& material, boo
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)");
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)");
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if(material.normalProperty.type == DataType::AssetTexture) {
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if(material.normalProperty.type == DataType::AssetTexture) {
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prism::log("enabling normal mapping on material..");
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format_to(std::back_inserter(src),
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format_to(std::back_inserter(src),
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R"(vec3 final_normal = texture(normalTexture, in_uv).rgb;
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R"(vec3 final_normal = texture(normalTexture, in_uv).rgb;
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final_normal = final_normal * 2.0 - 1.0;
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final_normal = final_normal * 2.0 - 1.0;
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