Fix SMAA border color and nearest filter on search texture
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1 changed files with 6 additions and 2 deletions
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@ -102,7 +102,8 @@ void SMAAPass::create_textures() {
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areaInfo.format = GFXPixelFormat::R8G8_UNORM;
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areaInfo.usage = GFXTextureUsage::Sampled | GFXTextureUsage::TransferDst;
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areaInfo.samplingMode = SamplingMode::ClampToEdge;
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areaInfo.border_color = GFXBorderColor::OpaqueWhite;
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area_image = gfx->create_texture(areaInfo);
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gfx->copy_texture(area_image, (void*)areaTexBytes, AREATEX_SIZE);
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@ -115,7 +116,10 @@ void SMAAPass::create_textures() {
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searchInfo.format = GFXPixelFormat::R8_UNORM;
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searchInfo.usage = GFXTextureUsage::Sampled | GFXTextureUsage::TransferDst;
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searchInfo.samplingMode = SamplingMode::ClampToEdge;
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searchInfo.border_color = GFXBorderColor::OpaqueWhite;
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searchInfo.min_filter = GFXFilter::Nearest;
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searchInfo.mag_filter = GFXFilter::Nearest;
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search_image = gfx->create_texture(searchInfo);
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gfx->copy_texture(search_image, (void*)searchTexBytes, SEARCHTEX_SIZE);
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