Remove unused camera exposure parameter
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@ -98,7 +98,6 @@ struct Light {
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struct Camera {
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struct Camera {
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float fov = 75.0f;
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float fov = 75.0f;
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float near = 0.1f;
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float near = 0.1f;
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float exposure = 1.0f;
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Matrix4x4 view, perspective;
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Matrix4x4 view, perspective;
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};
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};
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