Fix crash when trying to load scene editor on Vulkan
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2ddc1e1794
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fcc3917155
1 changed files with 5 additions and 3 deletions
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@ -1168,10 +1168,12 @@ void GFXVulkan::submit(GFXCommandBuffer* command_buffer, const int identifier) {
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case GFXCommandType::SetGraphicsPipeline:
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case GFXCommandType::SetGraphicsPipeline:
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{
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{
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currentPipeline = (GFXVulkanPipeline*)command.data.set_graphics_pipeline.pipeline;
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currentPipeline = (GFXVulkanPipeline*)command.data.set_graphics_pipeline.pipeline;
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if(currentPipeline != nullptr) {
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vkCmdBindPipeline(cmd, VK_PIPELINE_BIND_POINT_GRAPHICS, currentPipeline->handle);
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vkCmdBindPipeline(cmd, VK_PIPELINE_BIND_POINT_GRAPHICS, currentPipeline->handle);
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resetDescriptorState();
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resetDescriptorState();
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lastDescriptorHash = 0;
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lastDescriptorHash = 0;
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}
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}
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}
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break;
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break;
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case GFXCommandType::SetVertexBuffer:
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case GFXCommandType::SetVertexBuffer:
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