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Fix macOS build

This commit is contained in:
redstrate 2021-05-10 07:58:22 -04:00
parent 39838aec0f
commit fea83fc2e3
3 changed files with 5 additions and 5 deletions

View file

@ -458,7 +458,7 @@ GFXPipeline* GFXMetal::create_graphics_pipeline(const GFXGraphicsPipelineCreateI
if(file != std::nullopt) {
vertex_src = file->read_as_string();
} else {
console::error(System::GFX, "Failed to load vertex shader from {}!", vertex_path);
prism::log::error(System::GFX, "Failed to load vertex shader from {}!", vertex_path);
}
}
@ -490,7 +490,7 @@ GFXPipeline* GFXMetal::create_graphics_pipeline(const GFXGraphicsPipelineCreateI
if(file != std::nullopt) {
fragment_src = file->read_as_string();
} else {
console::error(System::GFX, "Failed to load fragment shader from {}!", fragment_path);
prism::log::error(System::GFX, "Failed to load fragment shader from {}!", fragment_path);
}
}
@ -663,7 +663,7 @@ GFXPipeline* GFXMetal::create_compute_pipeline(const GFXComputePipelineCreateInf
if(file != std::nullopt) {
compute_src = file->read_as_string();
} else {
console::error(System::GFX, "Failed to load compute shader from {}!", compute_path);
prism::log::error(System::GFX, "Failed to load compute shader from {}!", compute_path);
}
}

View file

@ -496,7 +496,7 @@ int main(int argc, char* argv[]) {
NSApp = [NSApplication sharedApplication];
engine = new prism::Engine(argc, argv);
engine = new prism::engine(argc, argv);
app = new @APP_CLASS@();
engine->set_app(app);

View file

@ -49,7 +49,7 @@ const std::map<ImGuiKey, InputButton> imToPl = {
CommonEditor::CommonEditor(std::string id) : id(id) {
#ifdef PLATFORM_MACOS
file::set_domain_path(file::Domain::app, "../../../data");
file::set_domain_path(file::Domain::App, "../../../data");
#else
file::set_domain_path(file::Domain::App, "data");
#endif