redstrate
|
1ba5d8f8f3
|
Remove explicit Matrix constructor
|
2021-10-14 16:42:37 -04:00 |
|
redstrate
|
e79a98c7d2
|
Some minor code refactoring
|
2021-10-14 08:51:58 -04:00 |
|
redstrate
|
9951ffa58e
|
Rename vecX -> floatX
|
2021-05-12 09:56:44 -04:00 |
|
redstrate
|
99c033ea35
|
Remove useless const from math header
|
2021-04-20 12:07:00 -04:00 |
|
redstrate
|
43a98b0889
|
Move ray class to it's own file
|
2021-04-20 11:53:49 -04:00 |
|
redstrate
|
9af4c2f2c4
|
Move frustum class into renderer
|
2020-08-19 22:09:14 -04:00 |
|
redstrate
|
6927dee9d7
|
Make Vector4 construction from Vector3 take any type
|
2020-08-19 18:06:45 -04:00 |
|
redstrate
|
56cfc02816
|
Fix look_at, and stop scene capture from creating cubemap seams
|
2020-08-19 17:15:00 -04:00 |
|
redstrate
|
b2deff18aa
|
Remove correction_matrix, produce left-handed transforms, and fix PCSS shadowing
|
2020-08-18 00:35:49 -04:00 |
|
redstrate
|
46628c6376
|
Fix vector union alignment for non-float matrices
|
2020-08-13 21:12:03 -04:00 |
|
redstrate
|
4b642fcb66
|
Add initial files
|
2020-08-11 12:07:21 -04:00 |
|