redstrate
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e79a98c7d2
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Some minor code refactoring
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2021-10-14 08:51:58 -04:00 |
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redstrate
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878ef9c5da
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Only enable viewports on multimodal apps (like the editors)
* Dragging out windows on games and stuff is pointless and just adds complexity
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2021-10-12 11:47:13 -04:00 |
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redstrate
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2772553e2c
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Merge remote-tracking branch 'origin/master'
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2021-10-12 10:13:33 -04:00 |
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redstrate
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182fbe195a
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Add imgui open/save dialog
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2021-10-11 13:39:15 -04:00 |
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redstrate
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b22447a931
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Add scene asset type to editor
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2021-07-19 07:15:34 -04:00 |
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redstrate
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9951ffa58e
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Rename vecX -> floatX
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2021-05-12 09:56:44 -04:00 |
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redstrate
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fa65e99094
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Rename Path -> path
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2021-05-12 09:05:56 -04:00 |
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redstrate
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01966c1d81
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Rename File -> file and move under the prism namespace
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2021-05-12 08:50:02 -04:00 |
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redstrate
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7b23fdfa09
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Rename Renderer to renderer, move it to prism namespace, and rename last of member variables
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2021-04-20 13:53:38 -04:00 |
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redstrate
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744123763f
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Begin work on converting to the new class naming scheme and the new prism namespace
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2021-04-19 12:06:44 -04:00 |
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redstrate
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c47f54992f
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Add flag for apps like an editor who doesn't render any scene in the main window.
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2021-04-18 21:38:57 -04:00 |
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redstrate
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bb00009041
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Put imgui buffers into render targets
Makes imgui multiviewports work now!
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2021-02-17 01:32:46 -05:00 |
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redstrate
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8e781f3b5c
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Support new render target api in editor
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2021-02-17 00:15:59 -05:00 |
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redstrate
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a6a46abb36
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Begin transition to new render target system
Things are definitely broken now
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2021-02-16 19:22:32 -05:00 |
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redstrate
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63f844a20d
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Batch viewport render commands with main render commands
I don't know why I did it the other way...?
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2021-02-05 19:35:13 -05:00 |
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redstrate
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0c3c879497
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More vulkan fixes
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2021-02-03 06:55:46 -05:00 |
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redstrate
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19a60a7a06
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Make tools compile successfully under MSVC
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2020-12-28 15:22:38 -05:00 |
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redstrate
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e1bcb7085c
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Fix light mode issues
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2020-09-22 14:21:56 -04:00 |
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redstrate
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2ffd1a421e
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Remove even more includes
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2020-09-21 09:37:52 -04:00 |
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redstrate
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29633020c9
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Remove unnecessary includes
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2020-09-20 23:31:03 -04:00 |
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redstrate
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66858c687f
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Render all parts in mesh thumbnail, and use bounding box to determine camera distance
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2020-08-17 08:45:28 -04:00 |
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redstrate
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6ce34dc2cf
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Move saving and loading thumbnails and options into their own functions
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2020-08-17 07:48:26 -04:00 |
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redstrate
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0e008a1beb
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Use fetch content on macOS for SPIRV-Cross, and fix compilation using the new Windows changes
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2020-08-14 19:56:27 -04:00 |
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redstrate
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4b642fcb66
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Add initial files
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2020-08-11 12:07:21 -04:00 |
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