Archived
1
Fork 0
Commit graph

6 commits

Author SHA1 Message Date
833046aed0 Remove old shader files 2022-02-08 09:33:18 -05:00
redstrate
87f15b2007 Completely redo the CMake shader compilation system
* Now shader recompilation happens only when it needs to. Hurray for faster compiles!
* Changes to constructors for ShaderSource to make it more explicit.
* The version of SPIRV-Cross is updated, and now the glslang version pulled correctly matches what SPIRV-Cross needs. This fixes the annoying "cannot parse built-ins" bug.
2021-05-09 19:10:23 -04:00
redstrate
e8032b8cf2 Move platform headers into their own interface target 2021-02-16 17:09:54 -05:00
redstrate
174b50d1ba Reorganize cmake folders 2020-09-22 12:54:08 -04:00
redstrate
80fd8a375b Unify standalone and runtime shader compiler, rename old ShaderCompiler to MaterialCompiler 2020-08-15 20:09:16 -04:00
redstrate
4b642fcb66 Add initial files 2020-08-11 12:07:21 -04:00