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13 commits

Author SHA1 Message Date
redstrate
93b55e7022 Add debug names for textures
Also changes pipeline barrier behavior, disable project window on Windows, and change window resizing behaviour to get around Windows-specific bug
2021-02-04 08:21:40 -05:00
redstrate
b3ecbab352 Last changes to make Vulkan backend work
Now it renders with IBL and shadows off! yay!
2020-09-30 19:18:17 -04:00
redstrate
505934fae8 Fix last few vulkan errors
Vulkan backend now renders! (albiet incorrectly)
2020-09-23 11:54:59 -04:00
redstrate
1ba9222a43 Add labels for render passes and framebuffers 2020-09-23 10:17:24 -04:00
redstrate
482c7ef748 Fix vulkan backend validation errors 2020-09-23 09:53:45 -04:00
redstrate
5d93616e03 Add functions to dispatch compute workloads 2020-09-22 16:09:25 -04:00
redstrate
2ffd1a421e Remove even more includes 2020-09-21 09:37:52 -04:00
redstrate
5fa5ae32bf Fix spot shadows being used upside down 2020-08-19 17:19:20 -04:00
redstrate
56cfc02816 Fix look_at, and stop scene capture from creating cubemap seams 2020-08-19 17:15:00 -04:00
redstrate
b2deff18aa Remove correction_matrix, produce left-handed transforms, and fix PCSS shadowing 2020-08-18 00:35:49 -04:00
redstrate
2181611c2e Remove extraneous debug messages 2020-08-17 10:11:58 -04:00
redstrate
80fd8a375b Unify standalone and runtime shader compiler, rename old ShaderCompiler to MaterialCompiler 2020-08-15 20:09:16 -04:00
redstrate
4b642fcb66 Add initial files 2020-08-11 12:07:21 -04:00