redstrate
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d97e88741b
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Handle pipelines with no fragment shaders on Metal
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2021-02-05 19:50:19 -05:00 |
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redstrate
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24d3ac12c1
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Add auto exposure mode
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2020-09-22 20:05:51 -04:00 |
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redstrate
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4b4fc0b00d
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Add buffer/image binding for compute, and add histogram construction
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2020-09-22 17:27:10 -04:00 |
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redstrate
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5d93616e03
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Add functions to dispatch compute workloads
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2020-09-22 16:09:25 -04:00 |
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redstrate
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41ef1c33f5
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Add framework for compute shaders
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2020-09-22 15:39:20 -04:00 |
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redstrate
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bbd5b81de9
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Small CMake improvements
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2020-09-21 09:58:42 -04:00 |
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redstrate
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d798d1328e
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Add support for greater depth function
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2020-08-18 00:45:56 -04:00 |
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redstrate
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b2deff18aa
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Remove correction_matrix, produce left-handed transforms, and fix PCSS shadowing
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2020-08-18 00:35:49 -04:00 |
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redstrate
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cb3f9d3202
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Improve the metal backend's command buffer acquire behavior
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2020-08-17 09:54:55 -04:00 |
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redstrate
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6db47e272f
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Add query for shader language accepted by the current GFX api
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2020-08-15 20:32:02 -04:00 |
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redstrate
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0e008a1beb
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Use fetch content on macOS for SPIRV-Cross, and fix compilation using the new Windows changes
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2020-08-14 19:56:27 -04:00 |
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redstrate
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4b642fcb66
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Add initial files
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2020-08-11 12:07:21 -04:00 |
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