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87 commits

Author SHA1 Message Date
redstrate
77c9561868 Re-enable multiviewport
Also fixes a bunch of stuff to make multiviewport way more stable
2021-02-17 01:09:12 -05:00
redstrate
1f98e19819 Fix compile issues on Vulkan, make render targets work in editor 2021-02-17 00:47:05 -05:00
redstrate
8e781f3b5c Support new render target api in editor 2021-02-17 00:15:59 -05:00
redstrate
a6a46abb36 Begin transition to new render target system
Things are definitely broken now
2021-02-16 19:22:32 -05:00
redstrate
e8fc757d99 Add basic shader editing system
POC, only registered shader is the sky shader
2021-02-16 17:10:37 -05:00
redstrate
e8032b8cf2 Move platform headers into their own interface target 2021-02-16 17:09:54 -05:00
redstrate
86efe2abf9 Fix up IBL stuff on Vulkan 2021-02-15 19:01:17 -05:00
redstrate
3e4cf70c8e Fix compilation issues on GCC/Linux 2021-02-15 15:06:13 -05:00
redstrate
63f844a20d Batch viewport render commands with main render commands
I don't know why I did it the other way...?
2021-02-05 19:35:13 -05:00
redstrate
93b55e7022 Add debug names for textures
Also changes pipeline barrier behavior, disable project window on Windows, and change window resizing behaviour to get around Windows-specific bug
2021-02-04 08:21:40 -05:00
redstrate
b3ecbab352 Last changes to make Vulkan backend work
Now it renders with IBL and shadows off! yay!
2020-09-30 19:18:17 -04:00
redstrate
505934fae8 Fix last few vulkan errors
Vulkan backend now renders! (albiet incorrectly)
2020-09-23 11:54:59 -04:00
redstrate
96758b8b3e Fix windows build 2020-09-23 08:44:14 -04:00
redstrate
b5ae6c87de Move is_numeric to string utils 2020-09-22 23:13:08 -04:00
redstrate
22e0c89e39 Prevent the debug button from eating text input 2020-09-22 22:52:39 -04:00
redstrate
83b47b31b4 Add console variable support 2020-09-22 22:43:30 -04:00
redstrate
f10b5fd62b Add debug toggle for dynamic resolution 2020-09-22 22:10:02 -04:00
redstrate
91600b5f6f Add toggle for experimental depth of field effect 2020-09-22 21:47:11 -04:00
redstrate
24d3ac12c1 Add auto exposure mode 2020-09-22 20:05:51 -04:00
redstrate
bcac561a1e Create color space and tonemapping render options 2020-09-22 15:25:06 -04:00
redstrate
8a40f3e5f8 Add quit command 2020-09-22 13:28:08 -04:00
redstrate
219751a05d Remove faulty ctrl detection on macos preventing t from being inputted 2020-09-22 13:17:53 -04:00
redstrate
615a6605ab Reorganize core dependencies 2020-09-22 13:02:26 -04:00
redstrate
807cf7ba86 Add detection for light/dark theme 2020-09-22 12:27:41 -04:00
redstrate
bbd5b81de9 Small CMake improvements 2020-09-21 09:58:42 -04:00
redstrate
2ffd1a421e Remove even more includes 2020-09-21 09:37:52 -04:00
redstrate
29633020c9 Remove unnecessary includes 2020-09-20 23:31:03 -04:00
redstrate
dc3cbfeab8 Merge branch 'master' of https://github.com/redstrate/prism into master 2020-09-20 22:39:16 -04:00
redstrate
afefd9b1da Add framework for console commands 2020-09-20 22:37:15 -04:00
redstrate
af3993abbd Move some file utility into seperate header, update vulkan backend to compile fine 2020-08-27 20:36:24 -04:00
redstrate
9af4c2f2c4 Move frustum class into renderer 2020-08-19 22:09:14 -04:00
redstrate
cc151ad07e Fix material saving 2020-08-17 10:21:32 -04:00
redstrate
82a7d41dbc Remove sol library and lua scripting support 2020-08-14 20:53:22 -04:00
redstrate
c42bde8830 Fix vulkan shader loading and runtime compilation 2020-08-14 17:45:51 -04:00
redstrate
94953c62f0 Fix errors when compiling with MSVC 2020-08-13 07:48:50 -04:00
redstrate
5f2862f524 Remove bone vector allocation in hot loop 2020-08-11 16:21:42 -04:00
redstrate
4b642fcb66 Add initial files 2020-08-11 12:07:21 -04:00