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377 commits

Author SHA1 Message Date
3cdeebf6bc Reduce the indices of the vertex buffers in an attempt to make WebGPU happy 2022-02-20 22:28:54 -05:00
d6fb539583 Add a WebGPU compat option in the shader compiler
Come on...
2022-02-20 22:28:35 -05:00
bd485c2eb8 Fix attribute and input bindings for WebGPU, and ask for WGSL shaders 2022-02-20 22:28:07 -05:00
6b5bcc560e Update SPIRV-Cross and glslang to latest version 2022-02-20 22:26:50 -05:00
bff540956b Add initial WebGPU GFX functions
This doesn't work yet of course :-)
2022-02-20 20:05:05 -05:00
f96d6da92a Support better stack traces on web 2022-02-18 17:39:02 -05:00
38933b1ca6 Fix some unreachable errors in web platform 2022-02-18 17:38:41 -05:00
da45d16388 Protect against buffers that actually don't have their contents mapped 2022-02-18 17:38:27 -05:00
71fb011bd0 Compile on web with debug symbols 2022-02-18 17:38:11 -05:00
e73c610fc6 Revert accidental gfx dummy rename 2022-02-18 17:19:45 -05:00
e0eace9f74 Initialize WebGPU properly 2022-02-18 17:19:37 -05:00
79bc598ef9 Fill out web platform backend with a main loop 2022-02-18 16:57:14 -05:00
57c2bbc83a Fill out basic WebGPU header/source gfx files 2022-02-18 16:57:00 -05:00
fe45e382bc Add simple web backend 2022-02-18 16:36:48 -05:00
7c31143d26 Clean up metal-cpp folder
I removed the useless python script and now the README and LICENSE isn't in the public header folder.
2022-02-18 15:19:07 -05:00
dfcade8a29 Move even more common iOS/tvOS files 2022-02-18 15:18:09 -05:00
2771be2a57 Fix tvOS build, move common UIKit stuff into it's own folder 2022-02-18 15:13:16 -05:00
50b6c33bbc Generate SPIR-V debug information
This will be behind an option later
2022-02-18 14:38:08 -05:00
4f6dbb8677 Only run SMAA when AA is actually enabled 2022-02-18 14:37:51 -05:00
3cdb75a8f6 Enable ProMotion support for the new iPhones 2022-02-18 14:37:36 -05:00
6cd15b5671 Always set engine properties for add_platform executables 2022-02-18 14:37:19 -05:00
50589e7e77 Touch up main storyboard for iOS 2022-02-18 14:37:02 -05:00
8237eeb05b Fix Metal backend (finally) 2022-02-18 14:36:38 -05:00
0283cebcb8 Fix cutscene editor compilation 2022-02-18 09:56:48 -05:00
eb9951fc8d Finally fix the model compiler window 2022-02-18 09:54:24 -05:00
660396f2ea Add a minimal version of the assimp source tree
* This updates our assimp version to v5.2.1
* This is needed because the latest assimp doesn't compile without some
patches :-/ The patches required and applied are listed in the README
located in extern/assimp.
2022-02-18 09:50:41 -05:00
90ed1c0ea0 Remove old -Wno-everything from extern 2022-02-18 09:12:34 -05:00
5200122245 Make prism editor compile again 2022-02-18 09:11:18 -05:00
b7b8c8336b Make GFXDummy compile successfully again 2022-02-18 09:08:48 -05:00
86a51e259d Only link to GFXMetal when metal is enabled 2022-02-18 08:44:17 -05:00
f4090d2b24 Fix a bunch of Metal backend errors 2022-02-15 12:33:01 -05:00
fcbf526615 Re-add support for MSL shaders 2022-02-15 12:32:42 -05:00
c5713938ca Initialize all metal objects properly 2022-02-15 11:32:33 -05:00
93c2639539 Enable Metal by default on SDL backend 2022-02-15 11:29:56 -05:00
aa33bb6bf9 Update .gitignore 2022-02-15 11:25:30 -05:00
6935f85351 Start work on converting GFXMetal to metal-cpp 2022-02-15 11:25:13 -05:00
30fa329550 Add protections for debug marker functions 2022-02-15 09:26:19 -05:00
2ce04b686d Merge remote-tracking branch 'origin/master'
# Conflicts:
#	engine/gfx/CMakeLists.txt
2022-02-15 09:25:08 -05:00
5d335b0ed3 Add placeholders for MSL, HLSL, and WGSL 2022-02-15 09:21:56 -05:00
c9cac0f226 Re-add metal backend
This also adds dummy placeholders for DX12 and WebGPU ;-)
2022-02-15 09:13:47 -05:00
d30869cc5e Adjust point light sizes for example scene 2022-02-15 09:03:05 -05:00
840a1e861f Add back support for normal textures in material compiler 2022-02-15 09:02:42 -05:00
a4f852f9c8 Add normal textures for kamen and mrarmor materials 2022-02-15 09:02:10 -05:00
25ccd18595 Add keybind to toggle all imgui ui off 2022-02-15 09:01:52 -05:00
87a81111eb Use proper 3d poission samples for point lights 2022-02-15 09:01:35 -05:00
8b9e8c29ef Use VK_EXT_metal_surface on iOS 2022-02-12 20:52:10 -05:00
b39e539a37 Correctly add resources to iOS app bundle 2022-02-12 20:31:37 -05:00
d1e4e1aff5 Statically link to CoreGraphics and Metal on iOS 2022-02-12 20:27:33 -05:00
e910425dc5 iOS builds now successfully build 2022-02-12 20:24:54 -05:00
e77efa542e Correctly pass plist into configure_file on iOS 2022-02-12 20:06:31 -05:00