redstrate
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ae599ba744
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Make fragment shader stage optional
Removes the fragment on (normal) shadow pass
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2021-02-04 09:36:06 -05:00 |
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redstrate
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93b55e7022
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Add debug names for textures
Also changes pipeline barrier behavior, disable project window on Windows, and change window resizing behaviour to get around Windows-specific bug
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2021-02-04 08:21:40 -05:00 |
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redstrate
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b3ecbab352
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Last changes to make Vulkan backend work
Now it renders with IBL and shadows off! yay!
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2020-09-30 19:18:17 -04:00 |
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redstrate
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505934fae8
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Fix last few vulkan errors
Vulkan backend now renders! (albiet incorrectly)
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2020-09-23 11:54:59 -04:00 |
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redstrate
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1ba9222a43
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Add labels for render passes and framebuffers
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2020-09-23 10:17:24 -04:00 |
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redstrate
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482c7ef748
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Fix vulkan backend validation errors
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2020-09-23 09:53:45 -04:00 |
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redstrate
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5d93616e03
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Add functions to dispatch compute workloads
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2020-09-22 16:09:25 -04:00 |
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redstrate
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2ffd1a421e
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Remove even more includes
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2020-09-21 09:37:52 -04:00 |
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redstrate
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5fa5ae32bf
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Fix spot shadows being used upside down
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2020-08-19 17:19:20 -04:00 |
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redstrate
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56cfc02816
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Fix look_at, and stop scene capture from creating cubemap seams
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2020-08-19 17:15:00 -04:00 |
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redstrate
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b2deff18aa
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Remove correction_matrix, produce left-handed transforms, and fix PCSS shadowing
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2020-08-18 00:35:49 -04:00 |
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redstrate
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2181611c2e
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Remove extraneous debug messages
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2020-08-17 10:11:58 -04:00 |
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redstrate
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80fd8a375b
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Unify standalone and runtime shader compiler, rename old ShaderCompiler to MaterialCompiler
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2020-08-15 20:09:16 -04:00 |
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redstrate
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4b642fcb66
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Add initial files
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2020-08-11 12:07:21 -04:00 |
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