Archived
1
Fork 0
Commit graph

405 commits

Author SHA1 Message Date
8237eeb05b Fix Metal backend (finally) 2022-02-18 14:36:38 -05:00
0283cebcb8 Fix cutscene editor compilation 2022-02-18 09:56:48 -05:00
eb9951fc8d Finally fix the model compiler window 2022-02-18 09:54:24 -05:00
660396f2ea Add a minimal version of the assimp source tree
* This updates our assimp version to v5.2.1
* This is needed because the latest assimp doesn't compile without some
patches :-/ The patches required and applied are listed in the README
located in extern/assimp.
2022-02-18 09:50:41 -05:00
90ed1c0ea0 Remove old -Wno-everything from extern 2022-02-18 09:12:34 -05:00
5200122245 Make prism editor compile again 2022-02-18 09:11:18 -05:00
b7b8c8336b Make GFXDummy compile successfully again 2022-02-18 09:08:48 -05:00
86a51e259d Only link to GFXMetal when metal is enabled 2022-02-18 08:44:17 -05:00
f4090d2b24 Fix a bunch of Metal backend errors 2022-02-15 12:33:01 -05:00
fcbf526615 Re-add support for MSL shaders 2022-02-15 12:32:42 -05:00
c5713938ca Initialize all metal objects properly 2022-02-15 11:32:33 -05:00
93c2639539 Enable Metal by default on SDL backend 2022-02-15 11:29:56 -05:00
aa33bb6bf9 Update .gitignore 2022-02-15 11:25:30 -05:00
6935f85351 Start work on converting GFXMetal to metal-cpp 2022-02-15 11:25:13 -05:00
30fa329550 Add protections for debug marker functions 2022-02-15 09:26:19 -05:00
2ce04b686d Merge remote-tracking branch 'origin/master'
# Conflicts:
#	engine/gfx/CMakeLists.txt
2022-02-15 09:25:08 -05:00
5d335b0ed3 Add placeholders for MSL, HLSL, and WGSL 2022-02-15 09:21:56 -05:00
c9cac0f226 Re-add metal backend
This also adds dummy placeholders for DX12 and WebGPU ;-)
2022-02-15 09:13:47 -05:00
d30869cc5e Adjust point light sizes for example scene 2022-02-15 09:03:05 -05:00
840a1e861f Add back support for normal textures in material compiler 2022-02-15 09:02:42 -05:00
a4f852f9c8 Add normal textures for kamen and mrarmor materials 2022-02-15 09:02:10 -05:00
25ccd18595 Add keybind to toggle all imgui ui off 2022-02-15 09:01:52 -05:00
87a81111eb Use proper 3d poission samples for point lights 2022-02-15 09:01:35 -05:00
8b9e8c29ef Use VK_EXT_metal_surface on iOS 2022-02-12 20:52:10 -05:00
b39e539a37 Correctly add resources to iOS app bundle 2022-02-12 20:31:37 -05:00
d1e4e1aff5 Statically link to CoreGraphics and Metal on iOS 2022-02-12 20:27:33 -05:00
e910425dc5 iOS builds now successfully build 2022-02-12 20:24:54 -05:00
e77efa542e Correctly pass plist into configure_file on iOS 2022-02-12 20:06:31 -05:00
2b5fd7201f Bring iOS CMake back up to snuff 2022-02-12 19:58:51 -05:00
31238c20ad Add some movement to the example scene 2022-02-08 10:19:30 -05:00
368b033929 Add stanford bunny model
* Acquired from McGuire computer archive
2022-02-08 10:19:19 -05:00
b94a82b1e1 Add normal map importing to model compiler 2022-02-08 10:18:31 -05:00
9ee41d01b6 Remove some old and unused render pipelines 2022-02-08 09:37:39 -05:00
833046aed0 Remove old shader files 2022-02-08 09:33:18 -05:00
aac9e673ad Overhaul lighting and render debug menus 2022-02-08 09:17:44 -05:00
998c6f8bc2 Mark the material budget bar as an estimation 2022-02-08 09:11:22 -05:00
c6ab95f87c Restore mip map functionality in Vulkan 2022-02-08 09:09:37 -05:00
2c75d51278 Add parameters for metallic and roughness back
This also makes them modifiable in the debug menu at runtime
2022-02-08 08:50:10 -05:00
c6ccedb970 Add environment probe controls to debug menu 2022-02-08 08:32:58 -05:00
a773efdc35 Properly size environment probe in example scene 2022-02-08 08:32:49 -05:00
03c0f3100a Print the name of the chosen Vulkan GPU 2022-02-08 08:28:19 -05:00
70c18ac169 Remove ImGui metrics window from showing on startup 2022-02-08 08:21:35 -05:00
6b10ae96f8 Add more point lights to the example scene 2022-02-07 18:36:36 -05:00
78078e92cd Fix multiple point light shadows on Vulkan
Light locations had to be padded properly, that ended up being the ultimate fix. Leading to this bug though I ended up patching a lot of stuff that was mysteriously missing from the Vulkan backend like specialization constants and
2022-02-07 18:36:23 -05:00
2f30a9e18e Support base instance parameter on Vulkan's DrawInstanced command 2022-02-07 18:17:58 -05:00
c732a86df8 Improve debug light interface 2022-02-07 15:52:21 -05:00
8816d64e42 Don't render shadows unless it's actually enabled on the light 2022-02-07 15:52:11 -05:00
ad29cf3174 Add shader constant support for Vulkan 2022-02-07 15:15:09 -05:00
4e0f92014a Remove obsolete MSL ShaderLanguage option
This is no longer relevant now that Metal is a unsupported GFX backend, the MSL conversion is now handled by MoltenVK
2022-02-07 13:07:30 -05:00
ea93df18dd Remove all push constant binding declarations
This was a leftover from sharing GLSL with Metal and OpenGL, this is now a warning with modern SPIR-V compilers anyway.
2022-02-07 10:11:19 -05:00