redstrate
9951ffa58e
Rename vecX -> floatX
2021-05-12 09:56:44 -04:00
redstrate
fa65e99094
Rename Path -> path
2021-05-12 09:05:56 -04:00
redstrate
01966c1d81
Rename File -> file and move under the prism namespace
2021-05-12 08:50:02 -04:00
redstrate
ee2771f45f
Add compute pipeline support for Vulkan
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* Image transition layouts are not handled correctly yet, so auto exposure does not work
* Image usage and guessed image layout is redone to remove some errors
2021-05-11 19:16:54 -04:00
redstrate
5546c88cba
IBL now works on Vulkan!
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* Image transitions are handled more correctly, reducing errors
* Cubemaps are now transitioned properly when using the CopyTexture command
* Cubemap image views are created correctly
2021-05-11 15:57:14 -04:00
redstrate
87f15b2007
Completely redo the CMake shader compilation system
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* Now shader recompilation happens only when it needs to. Hurray for faster compiles!
* Changes to constructors for ShaderSource to make it more explicit.
* The version of SPIRV-Cross is updated, and now the glslang version pulled correctly matches what SPIRV-Cross needs. This fixes the annoying "cannot parse built-ins" bug.
2021-05-09 19:10:23 -04:00
redstrate
7b23fdfa09
Rename Renderer to renderer, move it to prism namespace, and rename last of member variables
2021-04-20 13:53:38 -04:00
redstrate
e8fc757d99
Add basic shader editing system
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POC, only registered shader is the sky shader
2021-02-16 17:10:37 -05:00
redstrate
86efe2abf9
Fix up IBL stuff on Vulkan
2021-02-15 19:01:17 -05:00
redstrate
6d77396b4d
Support CopyTexture command on Vulkan
2021-02-15 17:59:54 -05:00
redstrate
e9bb4bc82c
More debug label changes
2021-02-05 19:17:13 -05:00
redstrate
93b55e7022
Add debug names for textures
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Also changes pipeline barrier behavior, disable project window on Windows, and change window resizing behaviour to get around Windows-specific bug
2021-02-04 08:21:40 -05:00
redstrate
b3ecbab352
Last changes to make Vulkan backend work
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Now it renders with IBL and shadows off! yay!
2020-09-30 19:18:17 -04:00
redstrate
505934fae8
Fix last few vulkan errors
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Vulkan backend now renders! (albiet incorrectly)
2020-09-23 11:54:59 -04:00
redstrate
1ba9222a43
Add labels for render passes and framebuffers
2020-09-23 10:17:24 -04:00
redstrate
482c7ef748
Fix vulkan backend validation errors
2020-09-23 09:53:45 -04:00
redstrate
5d93616e03
Add functions to dispatch compute workloads
2020-09-22 16:09:25 -04:00
redstrate
29633020c9
Remove unnecessary includes
2020-09-20 23:31:03 -04:00
redstrate
8f652f8b7d
Fix SRGB handling, now converting from srgb->linear properly
2020-08-19 22:09:32 -04:00
redstrate
56cfc02816
Fix look_at, and stop scene capture from creating cubemap seams
2020-08-19 17:15:00 -04:00
redstrate
b2deff18aa
Remove correction_matrix, produce left-handed transforms, and fix PCSS shadowing
2020-08-18 00:35:49 -04:00
redstrate
519e4cb9b1
Fix scene probes rendering the sky incorrectly
2020-08-17 10:56:15 -04:00
redstrate
2181611c2e
Remove extraneous debug messages
2020-08-17 10:11:58 -04:00
redstrate
92e04068fd
Remove kD term, improve fresnel reflections and fix scene capture
2020-08-16 23:31:00 -04:00
redstrate
80fd8a375b
Unify standalone and runtime shader compiler, rename old ShaderCompiler to MaterialCompiler
2020-08-15 20:09:16 -04:00
redstrate
9cd7860ab9
Clean up sky shaders and extra push constant data
2020-08-14 23:32:02 -04:00
redstrate
4b642fcb66
Add initial files
2020-08-11 12:07:21 -04:00