redstrate
c6bc56d033
Change window handles into opaque pointers
2021-10-12 10:22:16 -04:00
redstrate
529bc27702
Replace old logging and format system with fmt
2021-09-13 23:41:54 -04:00
redstrate
e8bf0a8371
Create presentation command buffers for each surface instead of sharing globally
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* Fixes multi-window vulkan validation errors because surfaces would just keep overwriting each other's command buffers.
2021-06-01 12:05:48 -04:00
redstrate
2db8873f92
Fix imgui validation errors on Vulkan
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* Eventually, get_buffer_contents() will be removed
2021-06-01 12:02:38 -04:00
redstrate
9951ffa58e
Rename vecX -> floatX
2021-05-12 09:56:44 -04:00
redstrate
fa65e99094
Rename Path -> path
2021-05-12 09:05:56 -04:00
redstrate
01966c1d81
Rename File -> file and move under the prism namespace
2021-05-12 08:50:02 -04:00
redstrate
ee2771f45f
Add compute pipeline support for Vulkan
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* Image transition layouts are not handled correctly yet, so auto exposure does not work
* Image usage and guessed image layout is redone to remove some errors
2021-05-11 19:16:54 -04:00
redstrate
87f15b2007
Completely redo the CMake shader compilation system
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* Now shader recompilation happens only when it needs to. Hurray for faster compiles!
* Changes to constructors for ShaderSource to make it more explicit.
* The version of SPIRV-Cross is updated, and now the glslang version pulled correctly matches what SPIRV-Cross needs. This fixes the annoying "cannot parse built-ins" bug.
2021-05-09 19:10:23 -04:00
redstrate
bae6d05184
Move console and log namespaces to prism
2021-04-20 11:23:53 -04:00
redstrate
6a26ab4bef
Move current frame counting to rendering instead of during the imgui pass
2021-04-18 21:39:53 -04:00
redstrate
1a324e61af
Remove dynamic data system, replace it on the renderer level
2021-02-17 08:51:47 -05:00
redstrate
bb00009041
Put imgui buffers into render targets
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Makes imgui multiviewports work now!
2021-02-17 01:32:46 -05:00
redstrate
77c9561868
Re-enable multiviewport
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Also fixes a bunch of stuff to make multiviewport way more stable
2021-02-17 01:09:12 -05:00
redstrate
8e781f3b5c
Support new render target api in editor
2021-02-17 00:15:59 -05:00
redstrate
e8fc757d99
Add basic shader editing system
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POC, only registered shader is the sky shader
2021-02-16 17:10:37 -05:00
redstrate
73fa35b674
Non-mac platforms can finally load the proper imgui font
2021-02-05 20:05:10 -05:00
redstrate
a56fa3030e
Enable default imgui font again on windows
2021-02-04 08:28:19 -05:00
redstrate
93b55e7022
Add debug names for textures
...
Also changes pipeline barrier behavior, disable project window on Windows, and change window resizing behaviour to get around Windows-specific bug
2021-02-04 08:21:40 -05:00
redstrate
1ba9222a43
Add labels for render passes and framebuffers
2020-09-23 10:17:24 -04:00
redstrate
482c7ef748
Fix vulkan backend validation errors
2020-09-23 09:53:45 -04:00
redstrate
5d93616e03
Add functions to dispatch compute workloads
2020-09-22 16:09:25 -04:00
redstrate
2ffd1a421e
Remove even more includes
2020-09-21 09:37:52 -04:00
redstrate
94953c62f0
Fix errors when compiling with MSVC
2020-08-13 07:48:50 -04:00
redstrate
3819548abc
Fix crash in certain scenarios where there would be no imgui window to render
2020-08-11 16:22:25 -04:00
redstrate
4b642fcb66
Add initial files
2020-08-11 12:07:21 -04:00