redstrate
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bae6d05184
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Move console and log namespaces to prism
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2021-04-20 11:23:53 -04:00 |
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redstrate
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e8fc757d99
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Add basic shader editing system
POC, only registered shader is the sky shader
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2021-02-16 17:10:37 -05:00 |
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redstrate
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fcf6277032
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Fix embarassing macOS/iOS switchup
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2021-02-05 19:50:00 -05:00 |
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redstrate
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ae599ba744
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Make fragment shader stage optional
Removes the fragment on (normal) shadow pass
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2021-02-04 09:36:06 -05:00 |
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redstrate
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482c7ef748
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Fix vulkan backend validation errors
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2020-09-23 09:53:45 -04:00 |
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redstrate
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41ef1c33f5
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Add framework for compute shaders
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2020-09-22 15:39:20 -04:00 |
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redstrate
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dbe23f4aa4
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Add better documentation for ShaderCompiler
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2020-08-15 20:42:14 -04:00 |
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redstrate
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f50852abeb
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Use the to_language parameter instead of choosing by platform
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2020-08-15 20:35:46 -04:00 |
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redstrate
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6db47e272f
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Add query for shader language accepted by the current GFX api
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2020-08-15 20:32:02 -04:00 |
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redstrate
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80fd8a375b
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Unify standalone and runtime shader compiler, rename old ShaderCompiler to MaterialCompiler
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2020-08-15 20:09:16 -04:00 |
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