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32 commits

Author SHA1 Message Date
6645549da4 Fix bug in SDL platform code that could result in things crashing
The current app is now properly set, which is used in the model compiler
for example in its app_main.
2022-05-21 17:47:53 -04:00
7a53ce8db4 Don't use a dummy vulkan window when initializing SDL backend 2022-04-04 09:36:11 -04:00
33680efe7b Appease MSVC 2022-03-04 19:17:07 -05:00
7f479b0e0b Properly copy data on macOS
This also fixes cfg init failing on macOS
2022-02-22 09:34:00 -05:00
e5fddf2c67 Fixup merge 2022-02-21 15:55:11 -05:00
5c8b690d66 Merge remote-tracking branch 'origin/master' 2022-02-21 15:54:17 -05:00
6be0616d1e Use DX12 by default on Windows 2022-02-21 15:53:42 -05:00
ba4d15886f Protect against MinGW including Windows RT 2022-02-21 15:41:42 -05:00
5401188196 Allow overriding the gfx backend at runtime
You can now specify -vulkan, -metal, etc to the SDL backend.
2022-02-21 12:27:29 -05:00
138cbf3f4b Now try Metal, Vulkan and then finally Dummy in that order
This only applies to the SDL backend though, this will be expanded
upon though.
2022-02-21 12:09:43 -05:00
a3704eb7a9 Improve surface and gfx context creation
This is laying some groundwork for a much better way
of determining the best GFX api to use at runtime, and
making it easier to support more GFX backends in the future.
2022-02-21 11:03:34 -05:00
8237eeb05b Fix Metal backend (finally) 2022-02-18 14:36:38 -05:00
93c2639539 Enable Metal by default on SDL backend 2022-02-15 11:29:56 -05:00
6935f85351 Start work on converting GFXMetal to metal-cpp 2022-02-15 11:25:13 -05:00
redstrate
d8cf9bd734 Use SDL's relative mouse mode when capturing the mouse 2021-10-14 17:15:11 -04:00
redstrate
5226aa1200 Add hidden window flag, to be in line with how imgui's sdl backend works 2021-10-13 10:55:20 -04:00
redstrate
fd4661088a Fix HiDPI support 2021-10-12 11:42:10 -04:00
redstrate
7d6ded0d69 Set HiDPI flag for all SDL windows 2021-10-12 11:12:51 -04:00
redstrate
a2f81d7ca7 Allow better DPI handling under SDL, handle external resize events in imgui 2021-10-12 11:06:59 -04:00
redstrate
c6bc56d033 Change window handles into opaque pointers 2021-10-12 10:22:16 -04:00
redstrate
182fbe195a Add imgui open/save dialog 2021-10-11 13:39:15 -04:00
redstrate
9c8c257c43 Add new console debug window, handle text input under sdl 2021-10-07 17:46:28 -04:00
redstrate
cb93aaf83d Call prepare_quit() properly on SDL platform, and return a valid writeable directory 2021-06-01 12:44:16 -04:00
redstrate
fe81222ea7 SDL backend now provides an accurate delta time 2021-05-11 17:38:09 -04:00
redstrate
2ddc1e1794 Fix up SDL2 mouse and key handling for imgui 2021-05-11 17:05:29 -04:00
redstrate
f539ddcc3f Add system theme detection on Windows/SDL2 2021-05-11 16:11:23 -04:00
redstrate
4cd63997ce Specifying -1 in your window positions will make SDL center the window 2021-04-20 12:57:59 -04:00
redstrate
28dbc34d51 Add more SDL keycodes, fix focus issue when using imgui viewports 2021-04-20 01:14:33 -04:00
redstrate
e46e6f512b Fix multiple windows on SDL 2021-04-20 00:48:42 -04:00
redstrate
e01a31eb13 Use new SDL backend on Windows, fix numerous SDL problems as well 2021-04-20 00:23:14 -04:00
redstrate
744123763f Begin work on converting to the new class naming scheme and the new prism namespace 2021-04-19 12:06:44 -04:00
redstrate
f0a1dc2f20 Add experimental SDL backend for Linux 2021-03-01 14:40:02 -05:00