Archived
1
Fork 0
Commit graph

5 commits

Author SHA1 Message Date
78078e92cd Fix multiple point light shadows on Vulkan
Light locations had to be padded properly, that ended up being the ultimate fix. Leading to this bug though I ended up patching a lot of stuff that was mysteriously missing from the Vulkan backend like specialization constants and
2022-02-07 18:36:23 -05:00
ea93df18dd Remove all push constant binding declarations
This was a leftover from sharing GLSL with Metal and OpenGL, this is now a warning with modern SPIR-V compilers anyway.
2022-02-07 10:11:19 -05:00
redstrate
dba0541376 Fix BRDF integration
* I guess I changed this somehow and never fixed it??
2021-05-11 14:34:31 -04:00
redstrate
eb32b03de3 Remove weird files in shader directory 2021-05-09 20:05:28 -04:00
redstrate
f963da80f3 Add shaders back (sorry) 2021-05-09 20:04:41 -04:00