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17 commits

Author SHA1 Message Date
redstrate
92e04068fd Remove kD term, improve fresnel reflections and fix scene capture 2020-08-16 23:31:00 -04:00
redstrate
dbe23f4aa4 Add better documentation for ShaderCompiler 2020-08-15 20:42:14 -04:00
redstrate
f50852abeb Use the to_language parameter instead of choosing by platform 2020-08-15 20:35:46 -04:00
redstrate
6db47e272f Add query for shader language accepted by the current GFX api 2020-08-15 20:32:02 -04:00
redstrate
80fd8a375b Unify standalone and runtime shader compiler, rename old ShaderCompiler to MaterialCompiler 2020-08-15 20:09:16 -04:00
redstrate
9cd7860ab9 Clean up sky shaders and extra push constant data 2020-08-14 23:32:02 -04:00
redstrate
3b33741ae4 Add ability to delete nodes in material editor 2020-08-14 23:02:59 -04:00
redstrate
82a7d41dbc Remove sol library and lua scripting support 2020-08-14 20:53:22 -04:00
redstrate
0e008a1beb Use fetch content on macOS for SPIRV-Cross, and fix compilation using the new Windows changes 2020-08-14 19:56:27 -04:00
redstrate
c42bde8830 Fix vulkan shader loading and runtime compilation 2020-08-14 17:45:51 -04:00
redstrate
46628c6376 Fix vector union alignment for non-float matrices 2020-08-13 21:12:03 -04:00
redstrate
94953c62f0 Fix errors when compiling with MSVC 2020-08-13 07:48:50 -04:00
redstrate
211995a604 Fix cmake configure on windows 2020-08-12 22:10:36 -04:00
redstrate
81be9606f4 Fix error when compiling shaders with include directives 2020-08-12 18:13:53 -04:00
redstrate
3819548abc Fix crash in certain scenarios where there would be no imgui window to render 2020-08-11 16:22:25 -04:00
redstrate
5f2862f524 Remove bone vector allocation in hot loop 2020-08-11 16:21:42 -04:00
redstrate
4b642fcb66 Add initial files 2020-08-11 12:07:21 -04:00