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Author SHA1 Message Date
redstrate
87f15b2007 Completely redo the CMake shader compilation system
* Now shader recompilation happens only when it needs to. Hurray for faster compiles!
* Changes to constructors for ShaderSource to make it more explicit.
* The version of SPIRV-Cross is updated, and now the glslang version pulled correctly matches what SPIRV-Cross needs. This fixes the annoying "cannot parse built-ins" bug.
2021-05-09 19:10:23 -04:00
redstrate
19a60a7a06 Make tools compile successfully under MSVC 2020-12-28 15:22:38 -05:00
redstrate
174b50d1ba Reorganize cmake folders 2020-09-22 12:54:08 -04:00
redstrate
82a7d41dbc Remove sol library and lua scripting support 2020-08-14 20:53:22 -04:00
redstrate
4b642fcb66 Add initial files 2020-08-11 12:07:21 -04:00